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Animations

amb@arcade (3)
  • play_pinball
  • play_videogame
  • use_vendmac
amb@argue (8)
  • angryman
  • argue_a
  • argue_b
  • crazy_rant_01
  • crazy_rant_02
  • crazy_rant_03
  • street_argue_f_a
  • street_argue_f_b
amb@atm (14)
  • f_enternumbers
  • f_getoutpurse
  • f_insertcard
  • f_putpurseaway
  • f_takecash
  • f_wait
  • m_enternumbers
  • m_getoutwallet_chest
  • m_getoutwallet_pocket
  • m_insertcard
  • m_putwalletaway_chest
  • m_putwalletaway_pocket
  • m_takecash
  • m_wait
amb@bag_a_create (1)
  • walk_create
amb@bag_a_hold (1)
  • walk_bag
amb@bag_a_idles (1)
  • walk_bag
amb@bag_b_create (1)
  • walk_create
amb@bag_b_hold (1)
  • walk_bag
amb@bag_b_idles (1)
  • walk_bag
amb@bar (2)
  • clean_glass
  • wipe_counter
amb@baseball (2)
  • swing
  • swing_idle
amb@beg_sitting (3)
  • beggar_beg
  • beggar_sit
  • give_obj
amb@beg_standing (5)
  • argue_b
  • crazy_rant_01
  • give_obj
  • take_obj
  • walk_hassle_money
amb@bnch_bum_idl (2)
  • groan
  • scratch
amb@bnch_dnk_idl (2)
  • sit_idle_a
  • sit_idle_b
amb@bnch_dnk_idl_f (1)
  • sit_idle_a
amb@bnch_eat_idl (1)
  • sit_idle_a
amb@bnch_eat_idl_f (1)
  • sit_idle_a
amb@bnch_read_idl (1)
  • turn_page
amb@bnch_read_idl_f (1)
  • turn_page
amb@bnch_smk_idl (2)
  • sit_idle_a
  • sit_idle_b
amb@bnch_smk_idl_f (2)
  • sit_idle_a
  • sit_idle_b
amb@bnch_std_idl (4)
  • sit_idle_a
  • sit_idle_b
  • sit_idle_c
  • sit_idle_d
amb@bnch_std_idl_f (4)
  • sit_idle_a
  • sit_idle_b
  • sit_idle_c
  • sit_idle_d
amb@book (1)
  • walk_read
amb@boot_idles (1)
  • idle_a
amb@bottle_create (2)
  • stand_create
  • walk_create
amb@bottle_destroy (2)
  • destroy_stand
  • destroy_walk
amb@bottle_hold (2)
  • hold_stand
  • hold_walk
amb@bottle_idle (2)
  • drink_stand
  • drink_walk
amb@bouncer_idles_a (5)
  • crack_knuckles
  • lookaround_b
  • lookaround_c
  • lookaround_d
  • shake_legs
amb@bouncer_idles_b (1)
  • lookaround_a
amb@brazier (3)
  • braziera
  • brazierb
  • brazierc
amb@bridgecops (4)
  • car_chat_outside
  • car_chat_outside_2
  • close_boot
  • open_boot
amb@broken_d_idles_a (2)
  • idle_a
  • idle_b
amb@broken_d_idles_b (1)
  • idle_c
amb@bum_a (2)
  • stand_rant_a
  • stand_rant_b
amb@bum_b (1)
  • walkcycle_drunk_a
amb@bum_c (1)
  • walkcycle_drunk_b
amb@burgercart (8)
  • buy_burger
  • buy_burger_plyr
  • eat_burger_plyr
  • hotdog_buy
  • hotdog_vend
  • sell_burger
  • sell_burger_plyr
  • stand_eat_fastfood_2
amb@burger_create (1)
  • create_walk
amb@burger_destroy (2)
  • destroy_stand
  • destroy_walk
amb@burger_hold (2)
  • hold_stand
  • hold_walk
amb@burger_idle (2)
  • eat_stand
  • eat_walk
amb@busker (3)
  • sax_loop_a
  • sax_loop_b
  • throw_right
amb@cafe_eat_idles (1)
  • sit_eat
amb@cafe_empty_idl (2)
  • sit_a
  • sit_b
amb@cafe_empty_idl_f (2)
  • sit_a
  • sit_b
amb@cafe_idles (2)
  • sit_drink
  • sit_drink_b
amb@cafe_idles_f (1)
  • sit_idle_a
amb@cafe_read_idl (1)
  • turn_page
amb@cafe_read_idl_f (1)
  • turn_page
amb@cafe_smk_create (1)
  • smoke_create
amb@cafe_smk_idl_f (2)
  • sit_idle_a
  • sit_idle_b
amb@cafe_smoke_idl_a (1)
  • smoke_idle_a
amb@cafe_smoke_idl_b (2)
  • smoke_idle_b
  • smoke_idle_c
amb@carry_create (1)
  • walk_create
amb@carry_hold (1)
  • walk_hold
amb@carry_idles (3)
  • walk_idle_a
  • walk_idle_b
  • walk_idle_c
amb@cartcommon (4)
  • give_hotdog
  • give_obj
  • take_hotdog
  • take_obj
amb@carwash (4)
  • carwash_c
  • give_money
  • plyr_licenseintro_ncar
  • plyr_licenseoutro_ncar
amb@car_cell_crte_ds (1)
  • create_cell
amb@car_cell_crte_ps (1)
  • create_cell
amb@car_cell_dsty_ds (1)
  • cell_destroy
amb@car_cell_dsty_ps (1)
  • cell_destroy
amb@car_cell_idle_ds (1)
  • idle01
amb@car_cell_idle_ps (1)
  • idle01
amb@car_low_ps_loops (2)
  • alt_sit_ps_a
  • alt_sit_ps_b
amb@car_stash (3)
  • boot_withdraw
  • idle
  • open_boot
amb@car_std_bk_seat (7)
  • bored
  • bored_b
  • bored_c
  • convo_a
  • pick_nose
  • sing
  • sing_b
amb@car_std_ds_a (3)
  • change_radio
  • dance
  • mirror_a
amb@car_std_ds_b (4)
  • mirror_b
  • mirror_c
  • scratch_a
  • scratch_b
amb@car_std_ds_c (3)
  • scratch_c
  • sing_a
  • sing_c
amb@car_std_ds_d (1)
  • sing_b
amb@car_std_ds_trash (1)
  • rubbish_a
amb@car_std_f_id_ds (2)
  • flee_idle_a
  • flee_idle_b
amb@car_std_f_id_ps (2)
  • flee_a
  • flee_b
amb@car_std_ps_b (2)
  • conversation
  • scratch_a
amb@car_std_ps_c (3)
  • bored
  • lookaround_d
  • pick_nose
amb@car_std_ps_d (2)
  • sing_b
  • stretch_a
amb@car_std_ps_e (1)
  • sing
amb@car_std_ps_loops (2)
  • alt_sit_ps_a
  • alt_sit_ps_b
amb@car_std_ps_trash (1)
  • rubbish_a
amb@club_ (2)
  • clap
  • point
amb@coffee_hold (1)
  • hold_coffee
amb@coffee_idle_f (1)
  • drink_a
amb@coffee_idle_m (1)
  • drink_a
amb@cold (6)
  • pull_up_collar
  • stand_blowhands
  • stand_lookatsky
  • stand_rubarms
  • walk_blowhands
  • walk_rubarms
amb@comedy (18)
  • agree_a
  • bored
  • cheer_a
  • cheer_b
  • clap_a
  • clap_b
  • clap_c
  • idle01
  • jeer
  • jeer_a
  • jeer_b
  • jeer_c
  • laugh_a
  • laugh_b
  • laugh_c
  • laugh_d
  • laugh_e
  • laugh_f
amb@dance_femidl_a (1)
  • loop_a
amb@dance_femidl_b (1)
  • loop_b
amb@dance_femidl_c (1)
  • loop_c
amb@dance_maleidl_a (1)
  • loop_a
amb@dance_maleidl_b (1)
  • loop_b
amb@dance_maleidl_c (1)
  • loop_c
amb@dance_maleidl_d (1)
  • loop_d
amb@dating (9)
  • car_kiss_ds
  • car_kiss_ps
  • flinch
  • girl_hug
  • niko_incar_partial
  • partial_smoke
  • pass_text
  • player_kiss
  • reach_open_door
amb@default (89)
  • bnch_bum_a_default
  • bnch_bum_b_default
  • bnch_dnk_default
  • bnch_dnk_f_default
  • bnch_eat_default
  • bnch_eat_f_default
  • bnch_read_default
  • bnch_read_f_default
  • bnch_smk_default
  • bnch_smk_f_default
  • bnch_std_default
  • bnch_std_f_default
  • boot_default
  • bouncer_default
  • broken_d_default
  • busker_default
  • cafe_default
  • cafe_eat_default
  • cafe_empty_default
  • cafe_f_default
  • cafe_f_empty_default
  • cafe_read_default
  • cafe_read_f_default
  • cafe_smk_default
  • cafe_smk_f_default
  • dance_f_default
  • dance_m_default
  • drill_default
  • driver_flee_low
  • driver_flee_std
  • driver_flee_truck
  • driver_flee_van
  • drugd_default
  • ff_sweep_default
  • ff_sweep_default_f
  • guard_fat_default
  • hang_str_default
  • hang_str_fat_default
  • hang_str_f_default
  • hang_str_thin_default
  • hooker_def
  • hooker_fat_def
  • hospital_lie_a_def
  • hospital_lie_b_def
  • hospital_sit_def
  • int_cafe_default
  • lean_balc_smoke_def
  • lean_balc_stand_def
  • lean_default
  • lean_default_b
  • pass_flee_low
  • pass_flee_rear_std
  • pass_flee_std
  • pass_flee_truck
  • pass_flee_van
  • payphone_default
  • postman_default
  • preacher_default
  • rake_default
  • rake_f_default
  • service_default
  • sledge_default
  • smoke_f_def
  • smoke_m_def
  • spade_default
  • standing_f_default
  • standing_m_default
  • step_default
  • step_default_b
  • stop_default
  • strip_chr_default
  • strip_rail_default
  • strip_stool_default
  • super_default
  • taichi_default
  • taxi_f_default
  • taxi_m_default
  • telegraph_default
  • telescope_default
  • telescope_f_default
  • wall_default
  • wall_f_default
  • wall_read_default
  • wall_read_f_default
  • wasted_a_default
  • wasted_b_default
  • wcan_default
  • winclean_default
  • winshop_default
amb@drill_create (1)
  • drill_create
amb@drill_idles (2)
  • drill_stand
  • drill_stand_b
amb@drink_bottle (2)
  • bottle_stand
  • bottle_walk
amb@drink_can (2)
  • can_stand
  • can_walk
amb@drink_fbottle (2)
  • bottle_stand
  • bottle_walk
amb@drink_fcan (2)
  • can_stand
  • can_walk
amb@drink_f_fat (4)
  • drink_bottle
  • drink_bottle_walk
  • drink_can
  • drink_can_walk
amb@drugd_idl_a (2)
  • idle_a
  • idle_b
amb@drugd_idl_b (1)
  • idle_c
amb@drugd_sell (2)
  • buy_drugs
  • sell_drugs
amb@drunk (9)
  • beggar_sitdown
  • bum_fight
  • dazed_getup_back
  • lay_down
  • wasteda
  • wastedb
  • wastedc
  • wastedd
  • wasted_seated
amb@eat_chocolate (2)
  • choc_stand
  • choc_walk
amb@eat_fruit (2)
  • eat_stand
  • eat_walk
amb@ffood_server (4)
  • buy_burger_plyr
  • eat_burger_plyr
  • sell_burger_female
  • sell_burger_male
amb@flee (2)
  • stand_into_ball
  • stand_into_ball_b
amb@flee_a (3)
  • run_flee_lookaround_b
  • run_flee_lookaround_c
  • run_tripup
amb@garbage (3)
  • hangontruck
  • pickuprubbish
  • throwrubbish
amb@hang_fat_cl_a (1)
  • stand_idle_a
amb@hang_fat_cl_b (1)
  • stand_idle_e
amb@hang_fat_idls (2)
  • stand_idle_d
  • stand_idle_g
amb@hang_str_f_idls (10)
  • stand_idle_a
  • stand_idle_a1
  • stand_idle_a2
  • stand_idle_a3
  • stand_idle_a4
  • stand_idle_d
  • stand_idle_k
  • stand_idle_k1
  • stand_idle_k2
  • stand_idle_k3
amb@hang_str_idls (3)
  • stand_idle_a
  • stand_idle_d
  • stand_idle_k
amb@hang_str_i_cl_a (4)
  • stand_idle_b
  • stand_idle_b1
  • stand_idle_b2
  • stand_idle_b3
amb@hang_str_i_cl_c (2)
  • stand_idle_g
  • stand_idle_h
amb@hang_st_i_f_cl_a (1)
  • stand_idle_b
amb@hang_st_i_f_cl_c (3)
  • stand_idle_g
  • stand_idle_h
  • stand_idle_j
amb@hang_thin_cl (2)
  • idle_a
  • idle_b
amb@hang_thin_idls (7)
  • idle_a
  • idle_b
  • idle_c
  • idle_d
  • idle_d1
  • idle_d2
  • idle_d3
amb@homeless_a (3)
  • stand_blowhands
  • walkcycle_ground
  • walk_lookaround
amb@homeless_b (2)
  • stand_look_ground
  • stand_stretchneck
amb@hooker (3)
  • idle_a
  • idle_b
  • idle_c
amb@hooker_fat (3)
  • idle_a
  • idle_b
  • idle_c
amb@hospital_idles_a (2)
  • cough
  • hold_head
amb@hospital_idles_b (2)
  • sneeze
  • stomach
amb@hot (5)
  • fan_stand
  • fan_walk
  • sun_shield
  • sweaty_stand
  • sweaty_walk
amb@hotdogcart (8)
  • buy_hotdog
  • buy_hotdog_plyr
  • eat_hotdog
  • eat_hotdog_plyr
  • sell_hotdog
  • sell_hotdog_plyr
  • stvendor_custmr_pay
  • stvendor_pay
amb@hotdog_destroy (2)
  • destroy_stand
  • destroy_walk
amb@hotdog_destroy_f (2)
  • destroy_stand
  • destroy_walk
amb@hotdog_hold (4)
  • hold_stand
  • hold_stand_f
  • hold_walk
  • hold_walk_f
amb@hotdog_idle (2)
  • eat_stand
  • eat_walk
amb@hotdog_idle_f (2)
  • eat_stand
  • eat_walk
amb@hurry_head (2)
  • walk_a
  • walk_b
amb@hurry_walk (3)
  • walk_a
  • walk_b
  • walk_c
amb@icecream_default (1)
  • stand_hold
amb@icecream_destroy (1)
  • walk_destroy
amb@icecream_idles (2)
  • stand_eat
  • walk_eat
amb@ice_vendor (8)
  • give_obj
  • idle_stvendor
  • stand_eat_fastfood_2
  • stvendor_custmr_pay
  • stvendor_pay
  • take_obj
  • walk_destroy
  • walk_eat
amb@injured_front (1)
  • idle01
amb@injured_side (1)
  • idle01
amb@inquisitive (5)
  • shock_a
  • shock_b
  • shock_c
  • shock_d
  • shock_e
amb@int_cafe_idles (3)
  • sit_idle_a
  • sit_idle_b
  • sit_idle_c
amb@kiosk (7)
  • customer_cigs
  • customer_juice
  • customer_paper
  • player_drink
  • vendor_cigs
  • vendor_juice
  • vendor_paper
amb@lean_balc_cre (1)
  • smoke_create
amb@lean_balc_idl_b (2)
  • smoke
  • smoke_b
amb@lean_balc_i_a (2)
  • crack_knuckles
  • lookaround_a
amb@lean_balc_i_b (1)
  • lookaround_b
amb@lean_balc_i_b_f (2)
  • smoke
  • smoke_b
amb@lean_idles (1)
  • lean_idle_a
amb@lean_idl_b (2)
  • look_at_watch
  • scratch_head
amb@lean_phone_idles (1)
  • lean_phone
amb@lean_smoke_idles (1)
  • lean_stand
amb@look_dead_ped (2)
  • shakes_head
  • shakes_head_b
amb@mag_vendor (2)
  • give_obj
  • take_obj
amb@misc (12)
  • aches_back
  • lost
  • scratch_head_stand
  • scratch_head_walk
  • scratch_neck
  • stand_look_at_watch
  • walk_look_at_watch
  • yawn_long
  • yawn_rub_eyes
  • yawn_rub_eyes_walk
  • yawn_short_stand
  • yawn_short_walk
amb@mission_end (1)
  • partial_wave_a
amb@music_create (1)
  • walk_start_mp3
amb@music_destroy (1)
  • walk_put_mp3_away
amb@music_hold (1)
  • walk_hold_mp3
amb@music_idles (1)
  • walk_hold_mp3_idle
amb@newspaper_create (1)
  • create_walk
amb@newspaper_destry (1)
  • walk_destroy
amb@newspaper_hold (1)
  • walk_hold
amb@newspaper_idles (1)
  • walk_read
amb@newspaper_vend (1)
  • get_paper
amb@nightclub_ext (19)
  • bouncer_a_checkid
  • bouncer_a_frisk
  • bouncer_a_refuse_entry
  • bouncer_b_welcome
  • clubber_frisked
  • clubber_id_check
  • smoke_light_up
  • smoke_stand_a
  • smoke_stand_b
  • smoke_stub_out
  • street_argue_a
  • street_argue_b
  • street_argue_f_a
  • street_argue_f_b
  • street_chat_a
  • street_chat_b
  • street_chat_f_a
  • street_chat_f_b
  • wasteda
amb@nutcart (8)
  • buy_nuts
  • buy_nuts_plyr
  • eat_nuts_plyr
  • eat_walk
  • sell_nuts
  • sell_nuts_plyr
  • stvendor_custmr_pay
  • stvendor_pay
amb@nuts_create (1)
  • create_walk
amb@nuts_destroy (2)
  • destroy_stand
  • destroy_walk
amb@nuts_hold (2)
  • hold_stand
  • hold_walk
amb@nuts_idle (2)
  • eat_stand
  • eat_walk
amb@park_taichi_a (1)
  • taichi01
amb@park_taichi_b (1)
  • taichi02
amb@payphone (8)
  • angryman
  • cellphone_in
  • cellphone_out
  • cellphone_talk
  • duck_cower
  • m_enternumbers
  • pick_up_phone
  • put_down_phone
amb@payphone_create (1)
  • stand_create
amb@payphone_idl_a (2)
  • idle_a
  • idle_b
amb@payphone_idl_b (3)
  • idle_c
  • idle_d
  • idle_e
amb@phone_f (4)
  • idle_quick_call
  • stand_text
  • walk_quick_call
  • walk_text
amb@phone_m_a (2)
  • idle_quick_call
  • stand_text
amb@phone_m_b (2)
  • walk_quick_call
  • walk_text
amb@pimps_pros (15)
  • argue_a
  • argue_b
  • car_chat_b
  • car_proposition
  • girl_hug
  • give_obj
  • rejection
  • smoke_light_up
  • smoke_stand_a
  • smoke_stand_b
  • smoke_stub_out
  • street_argue_f_a
  • street_argue_f_b
  • take_obj
  • you_and_me
amb@plank_create (1)
  • stand_create
amb@plank_hold (1)
  • stand_carry
amb@postman_idles (2)
  • search_letterbox
  • sort_letters
amb@preach_idl_a (2)
  • idle_a
  • idle_b
amb@preach_idl_b (2)
  • idle_c
  • idle_d
amb@preen (1)
  • comb_hair
amb@preen_bsness (3)
  • brushoff_suit_stand
  • tie_adjust_stand
  • tie_adjust_walk
amb@rain_newspaper (1)
  • hold_above_head
amb@rain_newspaper_b (1)
  • hold_above_head
amb@rake_create (1)
  • rake_create
amb@rake_f_create (1)
  • rake_create
amb@rake_f_idles (3)
  • stand_idle_a
  • stand_idle_b
  • stand_idle_c
amb@rake_f_walk (1)
  • walk_rake
amb@rake_hold (1)
  • walk_rake
amb@rake_idles (3)
  • stand_idle_a
  • stand_idle_b
  • stand_idle_c
amb@rake_walk (1)
  • walk_rake
amb@roadcross (1)
  • wait_at_kerb
amb@roadcross_head (4)
  • lookaround_a
  • lookaround_b
  • walk_lookaround_a
  • walk_lookaround_b
amb@roadcross_rain (3)
  • run_across_road
  • wait_at_kerb
  • walk_across_road
amb@roadcross_rain_b (1)
  • walk_across_road_b
amb@rubbish (1)
  • throw_right
amb@savegame (7)
  • angry_get_out_bed_l
  • get_out_bed_l
  • get_out_bed_r
  • lie_on_bed_l
  • lie_on_bed_r
  • upset_get_out_bed_l
  • upset_in_bed_idle
amb@security_idles_a (2)
  • idle_answer_radio_a
  • idle_answer_radio_b
amb@security_idles_b (4)
  • idle_blow_hands
  • idle_hear_noise
  • walk
  • walk_answer_radio_a
amb@security_idles_c (3)
  • idle_lookaround_a
  • idle_lookaround_b
  • idle_stretch_a
amb@security_idles_d (2)
  • idle_play_with_belt
  • walk_answer_radio_b
amb@service_idles_a (2)
  • hit
  • kick
amb@service_idles_b (2)
  • scratch_head
  • work_a
amb@shock (6)
  • shock_a
  • shock_b
  • shock_c
  • shock_d
  • shock_e
  • shock_f
amb@shock_events (6)
  • head_down_look_straight
  • inquisitive
  • look_over_shoulder
  • look_shocked
  • point_nervously
  • shake_fist
amb@shoes_a (3)
  • brush_shoe
  • look_at_shoes
  • stand_in_crap
amb@shoes_b (2)
  • tie_shoe
  • walk_tie_shoe
amb@shop_int (7)
  • f_insertcard
  • f_wait
  • m_getoutwallet_pocket
  • m_insertcard
  • m_putwalletaway_pocket
  • m_takecash
  • m_wait
amb@sledge_create (1)
  • stand_create
amb@sledge_idles (3)
  • rest_stand
  • swing_stand
  • wipe_stand
amb@smk_scn_create (2)
  • stand_create
  • walk_create
amb@smk_scn_create_f (2)
  • stand_create
  • walk_create
amb@smk_scn_destroy (1)
  • walk_destroy
amb@smk_scn_dest_f (1)
  • walk_destroy
amb@smk_scn_idles (2)
  • stand_smoke
  • walk_smoke
amb@smk_scn_idles_f (2)
  • stand_smoke
  • walk_smoke
amb@smoking (2)
  • stand_smoke
  • walk_smoke
amb@smoking_create (2)
  • stand_create
  • walk_create
amb@smoking_create_f (2)
  • stand_create
  • walk_create
amb@smoking_destroy (1)
  • walk_destroy
amb@smoking_dest_f (1)
  • walk_destroy
amb@smoking_f (2)
  • stand_smoke
  • walk_smoke
amb@smoking_idles (2)
  • stand_smoke
  • walk_smoke
amb@smoking_idles_f (2)
  • stand_smoke
  • walk_smoke
amb@smoking_spliff (3)
  • create_spliff
  • partial_smoke
  • partial_smoke_car
amb@spade_idles (2)
  • dig_rest_stand
  • dig_stand
amb@sprunk_ped (1)
  • buy_drink
amb@sprunk_plyr (2)
  • buy_drink
  • partial_drink
amb@standing_female (3)
  • look_around
  • look_at_nails
  • look_at_watch
amb@standing_male (3)
  • crick_neck
  • look_around
  • look_at_watch
amb@standing_vendor (3)
  • idle_a
  • idle_b
  • idle_c
amb@step_idles (1)
  • sit_idle_a
amb@step_idles_b (3)
  • idle_a
  • idle_c
  • idle_d
amb@step_idl_a (2)
  • sit_idle_a
  • sit_idle_b
amb@step_idl_b (2)
  • sit_idle_c
  • sit_idle_d
amb@stoop_argue (4)
  • argue_a
  • argue_b
  • sit_down
  • sit_loop
amb@stop_create (1)
  • stand_create
amb@stop_idles (2)
  • stand_idle_a
  • stand_idle_b
amb@strip_chr_idls_a (3)
  • clap_hands
  • clap_hands_b
  • leer
amb@strip_chr_idls_b (1)
  • wave_over
amb@strip_rail_idl (5)
  • lean_rail_a
  • lean_rail_b
  • lean_rail_c
  • lean_rail_d
  • lean_rail_e
amb@strip_stool_i_a (3)
  • clap_hands
  • clap_hands_b
  • leer
amb@strip_stool_i_b (1)
  • wave_over
amb@super_create (1)
  • stand_create
amb@super_idles_a (1)
  • stand_idle_a
amb@super_idles_b (2)
  • stand_idle_b
  • stand_idle_c
amb@super_part (1)
  • hold
amb@sweep_create (1)
  • walk_create
amb@sweep_ffood_idl (2)
  • sweep_idle_a
  • sweep_idle_b
amb@sweep_ffood_i_f (2)
  • sweep_idle_a
  • sweep_idle_b
amb@sweep_hold (1)
  • walk_hold
amb@sweep_idles (3)
  • sweep_stand
  • sweep_stand_b
  • sweep_walkcycle
amb@taxi (4)
  • taxi_driver_chat
  • taxi_driver_chat_in
  • taxi_driver_chat_out
  • taxi_driver_meter_press
amb@taxi_hail_f (2)
  • hail_left
  • hail_right
amb@taxi_hail_m (2)
  • hail_left
  • hail_right
amb@taxi_wait_i_f_a (2)
  • failed_hail_a
  • failed_hail_b
amb@taxi_wait_i_f_b (4)
  • lean_look
  • look_around
  • look_watch
  • tiptoe
amb@taxi_wait_i_m_a (2)
  • failed_hail
  • failed_hail_b
amb@taxi_wait_i_m_b (3)
  • failed_hail_c
  • lean_look
  • look_around
amb@taxi_wait_i_m_c (2)
  • look_watch
  • tiptoe
amb@telegraph_idles (3)
  • hammer
  • look_down
  • look_down_b
amb@telescope_idles (3)
  • stand_focus
  • stand_money
  • stand_point
amb@telescope_idl_f (3)
  • stand_focus
  • stand_money
  • stand_point
amb@telescope_player (1)
  • look_intro
amb@tollbooth (9)
  • give_money
  • idle
  • indicate_left_a
  • indicate_left_b
  • toss_money_chopper
  • toss_money_dirt
  • toss_money_freeway
  • toss_money_scooter
  • toss_money_spt
amb@tourist_camera (1)
  • take_pictures
amb@tourist_create (1)
  • stand_create
amb@tourist_f (3)
  • lookaround
  • lost
  • take_pictures
amb@tourist_hold (2)
  • hold_camera_f
  • hold_camera_m
amb@tourist_idles_a (2)
  • lookaround
  • lost
amb@tourist_idles_b (2)
  • take_pictures
  • walk
amb@tripup (1)
  • trip_up
amb@umbrella_close (2)
  • stand_close
  • walk_close
amb@umbrella_f_fat (5)
  • umbrella_check_for_rain
  • umbrella_close
  • umbrella_idle_hold
  • umbrella_idle_hold_walk
  • umbrella_open
amb@umbrella_hold (2)
  • stand_hold
  • walk_hold
amb@umbrella_idl_a (2)
  • walk_check_rain
  • walk_collar
amb@umbrella_idl_b (2)
  • walk_lookaround
  • wind_struggle
amb@umbrella_open_a (3)
  • run_for_cover
  • stand_lookatsky
  • stand_open
amb@umbrella_open_b (2)
  • walk_collar_up
  • walk_open
amb@vendor (13)
  • eat_hotdog
  • eat_walk
  • give_obj
  • hotdog_buy
  • hotdog_vend
  • idle_stvendor
  • idle_stvendor_scratch
  • stand_eat_fastfood_2
  • stvendor_custmr_pay
  • stvendor_pay
  • take_obj
  • vendor_give
  • vendor_recieve
amb@wallet (1)
  • stand_check_wallet
amb@wall_idles (4)
  • sit_idle_a
  • sit_idle_b
  • sit_idle_c
  • sit_idle_d
amb@wall_idles_f (3)
  • sit_idle_a
  • sit_idle_b
  • sit_idle_c
amb@wall_read_idl (1)
  • turn_page
amb@wall_read_idl_f (1)
  • turn_page
amb@wasted_a (1)
  • idle_a
amb@wasted_b (1)
  • idle_a
amb@watch_melee (5)
  • cheer_on_fight_a
  • cheer_on_fight_b
  • cheer_on_fight_c
  • cheer_on_fight_d
  • cheer_on_fight_e
amb@wcan_create (1)
  • can_create
amb@wcan_idles (2)
  • stand_idle_a
  • stand_idle_b
amb@wcan_part (1)
  • hold_can
amb@winclean_idl (3)
  • clean_a
  • clean_b
  • clean_c
amb@winshop_idles (3)
  • stand_idle_a
  • stand_idle_b
  • stand_idle_c
amb@yawn (1)
  • yawn
amb_sit_chair_f (12)
  • cower
  • flee_front
  • flee_l
  • flee_r
  • get_up_front
  • get_up_l
  • get_up_r
  • sit_down_front
  • sit_down_front_b
  • sit_down_idle_01
  • sit_down_l
  • sit_down_r
amb_sit_chair_m (12)
  • cower
  • flee_front
  • flee_l
  • flee_r
  • get_up_front
  • get_up_l
  • get_up_r
  • sit_down_front
  • sit_down_front_b
  • sit_down_idle_01
  • sit_down_l
  • sit_down_r
amb_sit_couch_f (6)
  • cower
  • flee_front
  • get_up_front
  • sit_down_front
  • sit_down_front_b
  • sit_down_idle_01
amb_sit_couch_m (6)
  • cower
  • flee_front
  • get_up_front
  • sit_down_front
  • sit_down_front_b
  • sit_down_idle_01
amb_sit_step_m (5)
  • flee_front
  • get_up_front
  • sit_down_front
  • sit_down_front_b
  • sit_down_idle_01
amb_sit_stool_f (8)
  • cower
  • flee_l
  • flee_r
  • get_up_l
  • get_up_r
  • sit_down_idle_01
  • sit_down_l
  • sit_down_r
amb_sit_stool_m (8)
  • cower
  • flee_l
  • flee_r
  • get_up_l
  • get_up_r
  • sit_down_idle_01
  • sit_down_l
  • sit_down_r
amb_sit_wall_m (4)
  • flee_front
  • get_up_front
  • sit_down_front
  • sit_down_idle_01
arrest (2)
  • cop_std_arrest
  • cop_std_arrest_in
audio (1)
  • walk
audio_motionbuilder (1)
  • walk
audio_voiceomatic (1)
  • walk
avoids (8)
  • avoid_bl
  • avoid_br
  • avoid_fl
  • avoid_fr
  • avoid_lb
  • avoid_lf
  • avoid_rb
  • avoid_rf
busted (2)
  • busted_on_bike
  • idle_2_hands_up
car_bomb (1)
  • car_set_bomb
car_boot (2)
  • close_boot
  • open_boot
cellphone (5)
  • cellphone_in
  • cellphone_out
  • cellphone_talk
  • cellphone_text
  • cell_text_to_ear
climb_std (43)
  • climb_idle
  • climb_jump
  • fall_back
  • fall_collapse
  • fall_fall
  • fall_front
  • fall_glide
  • fall_land
  • hang_drop_rifle
  • hang_drop_unarmed
  • hang_to_waist
  • ladder_climb
  • ladder_climb_down
  • ladder_climb_down_run
  • ladder_climb_run
  • ladder_getoff_top
  • ladder_geton
  • ladder_geton_top
  • ladder_geton_topb
  • ladder_idle
  • ladder_idle_ambient
  • ladder_jumpoff
  • ladder_slide
  • landing_head_height
  • landing_stretch_height
  • landing_waist_height
  • shimmy_l
  • shimmy_r
  • vault_end
  • vault_end_r
  • vault_start
  • vault_start_r
  • vault_start_standing
  • vault_start_standing_r
  • vault_to_stand_rifle
  • vault_to_stand_rifle_r
  • vault_to_stand_unarmed
  • vault_to_stand_unarmed_r
  • waist_to_hang
  • waist_to_stand_rifle
  • waist_to_stand_unarmed
  • waist_to_vault
  • waist_to_vault_shallow
clothing (27)
  • brushoff_suit_stand
  • examine glasses
  • examine glasses_b
  • examine hat
  • examine hat_b
  • examine legs
  • examine shirt
  • examine shoes
  • hat_put_on_l
  • hat_put_on_r
  • hat_russian_put_on_l
  • hat_russian_put_on_r
  • hat_russian_take_off_l
  • hat_russian_take_off_r
  • hat_take_off_l
  • hat_take_off_r
  • lookaround_a
  • reach_high
  • reach_low
  • reach_med
  • specs_put_on_l
  • specs_put_on_r
  • specs_take_off_l
  • specs_take_off_r
  • tie_adjust_stand
  • turn_l180
  • turn_r180
config_screen (12)
  • ak47_aim_f
  • ak47_fire_f
  • ak47_holdster_f
  • ak47_idle_f
  • ak47_reload_f
  • ak47_unholdster_f
  • handgun_aim_f
  • handgun_fire_f
  • handgun_holdster_f
  • handgun_idle_f
  • handgun_reload_f
  • handgun_unholdster_f
config_screen_f (7)
  • hgun_in
  • hgun_loop
  • hgun_out
  • rifle_in
  • rifle_loop
  • rifle_out
  • unarmed_loop
config_screen_m (7)
  • hgun_in
  • hgun_loop
  • hgun_out
  • rifle_in
  • rifle_loop
  • rifle_out
  • unarmed_loop
cop (40)
  • armsup_2_searched_pose
  • armsup_loop
  • copm_arrest_ground
  • copm_bonnetarrest
  • copm_gunstance
  • copm_idle_2_gunstance
  • copm_licenseintro_ncar
  • copm_licenseintro_truck
  • copm_licenseloop_ncar
  • copm_licenseloop_truck
  • copm_licenseoutro_ncar
  • copm_licenseoutro_truck
  • copm_searchboot
  • cop_cuff
  • cop_search
  • crim_cuffed
  • crim_searched
  • dir_traffic_gofwd_in
  • dir_traffic_gofwd_loop
  • dir_traffic_gofwd_out
  • dir_traffic_goright_in
  • dir_traffic_goright_loop
  • dir_traffic_goright_out
  • dir_traffic_idle
  • dir_traffic_in
  • dir_traffic_out
  • gunstance_2_copm_idle
  • idle_guard_m_clnshoe
  • idle_guard_m_pointl
  • idle_guard_m_pointr
  • idle_guard_m_scratch
  • plyr_bonnetarrest
  • plyr_idle_2_armsup
  • plyr_licenseintro_ncar
  • plyr_licenseintro_truck
  • plyr_licenseloop_ncar
  • plyr_licenseloop_truck
  • plyr_licenseoutro_ncar
  • plyr_licenseoutro_truck
  • searched_pose
cop_search_idles (10)
  • idle_answer_radio_a
  • idle_answer_radio_b
  • idle_check_ground
  • idle_check_under_vehicle
  • idle_hear_noise
  • idle_lookaround
  • idle_point
  • idle_wave_over_cops
  • walk_answer_radio_a
  • walk_answer_radio_b
cop_wander_idles (13)
  • idle_adjust_hat
  • idle_answer_radio_a
  • idle_answer_radio_b
  • idle_lookaround_a
  • idle_lookaround_b
  • idle_look_at_watch
  • idle_look_left
  • idle_look_right
  • idle_play_with_belt
  • idle_shake_feet
  • idle_stretch_a
  • idle_stretch_back
  • walk_lookaround
cop_wander_idles_fat (10)
  • idle_lookaround_a
  • idle_lookaround_b
  • idle_look_at_watch
  • idle_look_left
  • idle_look_right
  • idle_play_with_belt
  • idle_shake_feet
  • idle_stretch_a
  • idle_stretch_back
  • walk_lookaround
cop_wander_radio (4)
  • idle_answer_radio_a
  • idle_answer_radio_b
  • walk_answer_radio_a
  • walk_answer_radio_b
cop_wander_radio_fat (4)
  • idle_answer_radio_a
  • idle_answer_radio_b
  • walk_answer_radio_a
  • walk_answer_radio_b
cover_dive (16)
  • high_l_pistol
  • high_l_pistol_short
  • high_l_rifle
  • high_l_rifle_short
  • high_r_pistol
  • high_r_pistol_short
  • high_r_rifle
  • high_r_rifle_short
  • low_l_pistol
  • low_l_pistol_short
  • low_l_rifle
  • low_l_rifle_short
  • low_r_pistol
  • low_r_pistol_short
  • low_r_rifle
  • low_r_rifle_short
cover_l_high_centre (8)
  • pistol_cower
  • pistol_flip_180
  • pistol_idle
  • rifle_cower
  • rifle_flip_180
  • rifle_idle
  • unarmed_flip_180
  • unarmed_idle
cover_l_high_corner (23)
  • ak47_blindfire
  • lowerhalf_fire
  • pistol_blindfire
  • pistol_cower
  • pistol_flip_180
  • pistol_idle
  • pistol_normal_fire_intro
  • pistol_normal_fire_outro
  • pistol_peek
  • rifle_blindfire
  • rifle_cower
  • rifle_flip_180
  • rifle_idle
  • rifle_normal_fire_intro
  • rifle_normal_fire_outro
  • rifle_peek
  • rocket_blindfire
  • shotgun_blindfire
  • throw_molotov
  • unarmed_flip_180
  • unarmed_idle
  • unarmed_peek
  • uzi_blindfire
cover_l_low_centre (23)
  • ak47_blindfire
  • lowerhalf_fire
  • pistol_blindfire
  • pistol_cower
  • pistol_flip_180
  • pistol_idle
  • pistol_normal_fire_intro
  • pistol_normal_fire_outro
  • pistol_peek
  • rifle_blindfire
  • rifle_cower
  • rifle_flip_180
  • rifle_idle
  • rifle_normal_fire_intro
  • rifle_normal_fire_outro
  • rifle_peek
  • rocket_blindfire
  • shotgun_blindfire
  • throw_molotov
  • unarmed_flip_180
  • unarmed_idle
  • unarmed_peek
  • uzi_blindfire
cover_l_low_corner (23)
  • ak47_blindfire
  • lowerhalf_fire
  • pistol_blindfire
  • pistol_cower
  • pistol_flip_180
  • pistol_idle
  • pistol_normal_fire_intro
  • pistol_normal_fire_outro
  • pistol_peek
  • rifle_blindfire
  • rifle_cower
  • rifle_flip_180
  • rifle_idle
  • rifle_normal_fire_intro
  • rifle_normal_fire_outro
  • rifle_peek
  • rocket_blindfire
  • shotgun_blindfire
  • throw_molotov
  • unarmed_flip_180
  • unarmed_idle
  • unarmed_peek
  • uzi_blindfire
cover_r_high_centre (8)
  • pistol_cower
  • pistol_flip_180
  • pistol_idle
  • rifle_cower
  • rifle_flip_180
  • rifle_idle
  • unarmed_flip_180
  • unarmed_idle
cover_r_high_corner (23)
  • ak47_blindfire
  • lowerhalf_fire
  • pistol_blindfire
  • pistol_cower
  • pistol_flip_180
  • pistol_idle
  • pistol_normal_fire_intro
  • pistol_normal_fire_outro
  • pistol_peek
  • rifle_blindfire
  • rifle_cower
  • rifle_flip_180
  • rifle_idle
  • rifle_normal_fire_intro
  • rifle_normal_fire_outro
  • rifle_peek
  • rocket_blindfire
  • shotgun_blindfire
  • throw_molotov
  • unarmed_flip_180
  • unarmed_idle
  • unarmed_peek
  • uzi_blindfire
cover_r_low_centre (23)
  • ak47_blindfire
  • lowerhalf_fire
  • pistol_blindfire
  • pistol_cower
  • pistol_flip_180
  • pistol_idle
  • pistol_normal_fire_intro
  • pistol_normal_fire_outro
  • pistol_peek
  • rifle_blindfire
  • rifle_cower
  • rifle_flip_180
  • rifle_idle
  • rifle_normal_fire_intro
  • rifle_normal_fire_outro
  • rifle_peek
  • rocket_blindfire
  • shotgun_blindfire
  • throw_molotov
  • unarmed_flip_180
  • unarmed_idle
  • unarmed_peek
  • uzi_blindfire
cover_r_low_corner (23)
  • ak47_blindfire
  • lowerhalf_fire
  • pistol_blindfire
  • pistol_cower
  • pistol_flip_180
  • pistol_idle
  • pistol_normal_fire_intro
  • pistol_normal_fire_outro
  • pistol_peek
  • rifle_blindfire
  • rifle_cower
  • rifle_flip_180
  • rifle_idle
  • rifle_normal_fire_intro
  • rifle_normal_fire_outro
  • rifle_peek
  • rocket_blindfire
  • shotgun_blindfire
  • throw_molotov
  • unarmed_flip_180
  • unarmed_idle
  • unarmed_peek
  • uzi_blindfire
dam_ad (4)
  • back
  • front
  • left
  • right
dam_ko (6)
  • drown
  • ko_back
  • ko_collapse
  • ko_front
  • ko_left
  • ko_right
dam_rec_civi (2)
  • floor_back
  • floor_front
dam_rec_player (24)
  • abdomen
  • arm_left_upper_front
  • arm_right_upper_front
  • back_lower
  • back_upper
  • chest
  • dam_partial_aim_2hands
  • dam_partial_aim_2hands_b
  • dam_partial_aim_2hands_f
  • dam_partial_aim_2hands_l
  • dam_partial_aim_2hands_r
  • dam_partial_armed_back
  • dam_partial_armed_fwd
  • dam_partial_armed_l
  • dam_partial_armed_r
  • dam_partial_b
  • dam_partial_f
  • dam_partial_l
  • dam_partial_r
  • head_front
  • head_left
  • head_right
  • leg_left_lower
  • leg_right_lower
defend@gen_1h (12)
  • idle_blow_hands
  • idle_check_ground
  • idle_hear_noise
  • idle_lookaround_a
  • idle_lookaround_b
  • idle_lookaround_c
  • idle_look_at_watch
  • idle_play_with_belt
  • idle_smoke
  • idle_stretch_a
  • walk
  • walk_pistol
defend@gen_2h (10)
  • idle_checkgun
  • idle_lookaround
  • idle_lookback
  • idle_lookleft
  • idle_shakelegs
  • idle_shoulder
  • idle_stretch
  • idle_weapondown
  • walk_lookaround
  • walk_lowerweapon
doors (2)
  • door_knock
  • plyr_shldropen
ev_dives (10)
  • avoid_bl
  • avoid_br
  • avoid_fl
  • avoid_fr
  • avoid_lb
  • avoid_lf
  • avoid_rb
  • avoid_rf
  • plyr_roll_left
  • plyr_roll_right
facials@f_hi (1)
  • angry_a
facials@f_lo (37)
  • abe_angry_b
  • angry_a
  • angry_b
  • blow
  • chew
  • dead_a
  • dead_b
  • gest_angry_intro
  • gest_angry_loop
  • gest_angry_outro
  • gest_normal_loop
  • gest_surprised_intro
  • gest_surprised_loop
  • gest_surprised_outro
  • gest_think_intro
  • gest_think_loop
  • gest_think_outro
  • gun_aim
  • keystart
  • lj_create_spliff
  • lj_smoke_spliff
  • lookaround
  • look_down
  • look_left
  • look_right
  • look_up
  • mood_angry
  • mood_injured
  • mood_normal
  • mood_scared
  • music_listen
  • pain_a
  • pain_b
  • pain_c
  • shocked
  • skinning
  • yawn
facials@m_hi (35)
  • aim_cue
  • angry_a
  • angry_b
  • angry_c
  • blow
  • chew
  • dead_a
  • dead_b
  • die_a
  • gest_angry_intro
  • gest_angry_loop
  • gest_angry_outro
  • gest_normal_loop
  • gest_surprised_intro
  • gest_surprised_loop
  • gest_surprised_outro
  • gest_think_intro
  • gest_think_loop
  • gest_think_outro
  • gun_aim
  • heavybreath
  • keystart
  • lookaround
  • look_down
  • look_left
  • look_right
  • pain_a
  • pain_b
  • pain_c
  • plyr_mood_angry
  • plyr_mood_happy
  • plyr_mood_normal
  • police_chase
  • shocked
  • whatever
facials@m_lo (36)
  • angry_a
  • angry_b
  • blow
  • chew
  • dead_a
  • dead_b
  • gest_angry_intro
  • gest_angry_loop
  • gest_angry_outro
  • gest_normal_loop
  • gest_surprised_intro
  • gest_surprised_loop
  • gest_surprised_outro
  • gest_think_intro
  • gest_think_loop
  • gest_think_outro
  • gun_aim
  • keystart
  • lj_create_spliff
  • lj_smoke_spliff
  • lookaround
  • look_down
  • look_left
  • look_right
  • look_up
  • mood_angry
  • mood_injured
  • mood_normal
  • mood_scared
  • music_listen
  • pain_a
  • pain_b
  • pain_c
  • shocked
  • skinning
  • yawn
food (14)
  • player_pay
  • serve_fastfood
  • serve_fastfood_obj
  • sick
  • sit_diner_intro
  • sit_diner_loop
  • sit_diner_outro
  • sit_eat_diner_intro
  • sit_eat_diner_loop
  • sit_eat_diner_outro
  • stand_eat_fastfood
  • stand_eat_fastfood_2
  • stand_eat_food_obj
  • waitress_stand
gestures@car (40)
  • are_you_in
  • but_why
  • come_on
  • despair
  • disbelief
  • dont_hit_me
  • dont_know
  • easy_now
  • forget_it
  • goddamn
  • good
  • how_could_you
  • im talking_2_you
  • im_not_sure
  • im_telling_you
  • indicate_listener
  • its_done
  • i_get_it
  • i_said_no
  • i_will
  • let_me_think
  • nod_no
  • nod_yes
  • of_course
  • oh_shit
  • ok_ok
  • please
  • shit
  • shock
  • shut_up
  • smoke
  • stop
  • uptight
  • u_thin_i'm_stupid
  • whatever
  • yeah_i_got_it
  • yes
  • youre_right
  • you_dig
  • you_will_love this
gestures@car_f (32)
  • absolutely
  • all_gone
  • cant_be
  • dont
  • dont_u_dare
  • get_this_straight
  • gimme
  • its_so_like
  • i_cant
  • i_dont_care
  • i_oughta
  • just_go
  • leave_it
  • look_at_me
  • no
  • no_thanks
  • no_way
  • of_coarse
  • oh_come_on
  • oh_my_god
  • oh_no
  • ok
  • possibly
  • shocked
  • so_tough
  • this_high
  • threaten
  • upset
  • u_should
  • what!_u_wish
  • yeah_sure
  • your_right
gestures@female (62)
  • absolutely
  • agree
  • all_gone
  • cant_be
  • clap
  • definitely_not
  • dont
  • dont_even
  • dont_know
  • dont_u_dare
  • get_lost
  • get_this_straight
  • gimme
  • go_over
  • hi_ya
  • indicate_bwd
  • indicate_fwd_a
  • indicate_fwd_b
  • indicate_left
  • indicate_right
  • its_so_like
  • i_cant
  • i_dont_care
  • i_dont_think_so
  • i_oughta
  • just_go
  • leave_it
  • let_me_tell_u
  • look_at_me
  • maybe_u
  • me
  • never_on_your_life
  • no
  • no_thanks
  • no_u_cant
  • no_way
  • no_your_wrong
  • of_coarse
  • oh_come_on
  • oh_my_god
  • oh_no
  • ok
  • over_there
  • possibly
  • shocked
  • so_tough
  • sure
  • take_it
  • thank_u
  • their_so_fat
  • this_big
  • this_high
  • threaten
  • upset
  • up_yours
  • u_just_watch
  • u_should
  • what!_u_wish
  • why_not
  • yeah_ok
  • yeah_sure
  • your_right
gestures@male (120)
  • absolutely
  • agree
  • amazing
  • anger_a
  • are_you_in
  • bring_it_on
  • bring_it_to_me
  • but_why
  • come_here
  • come_on
  • damn
  • despair
  • disbelief
  • dont_hit_me
  • dont_know
  • do_it
  • easy_now
  • enough
  • exactly
  • fold_arms_oh_yeah
  • forget_it
  • give_me_a_break
  • goddamn
  • good
  • go_away
  • hello
  • hey
  • how
  • how_could_you
  • how_much
  • if_u_say_so
  • ill_do_it
  • im talking_2_you
  • im_begging_you
  • im_not_sure
  • im_sorry
  • im_telling_you
  • indicate_back
  • indicate_left
  • indicate_listener
  • indicate_right_b
  • indicate_right_c
  • is_this_it
  • its_done
  • its_mine
  • its_ok
  • ive_forgot
  • i_cant_say
  • i_couldnt
  • i_dont_have
  • i_dont_think_so
  • i_get_it
  • i_give_up
  • i_said_no
  • i_will
  • kiss_my_ass
  • later
  • leave_it_2_me
  • let_me_think
  • like_this
  • me
  • natuarally
  • negative
  • nod_no
  • nod_yes
  • not_me
  • not_sure
  • no_chance
  • no_really
  • numbnuts
  • of_course
  • oh_shit
  • ok
  • ok_ok
  • over_there
  • piss_off
  • please
  • point_fwd
  • point_right
  • positive
  • raise_hands
  • say_again
  • screw_you
  • shit
  • shock
  • shut_up
  • stop
  • sure
  • tell_me_about_it
  • that
  • that_way
  • this_and_that
  • this_big
  • threaten
  • time
  • tosser
  • touch_face
  • to_hell_with_it
  • unbelievable
  • uptight
  • u_cant_do_that
  • u_serious
  • u_talkin_2_me
  • u_thin_i'm_stupid
  • u_understand
  • want_some_of_this
  • we
  • well
  • well_alright
  • we_can_do_it
  • what
  • whatever
  • whatever_c
  • why
  • wot_the_fuck
  • yeah_i_got_it
  • yes
  • youre_right
  • you_dig
  • you_will_love this
gestures@mp_female (4)
  • finger
  • rock
  • salute
  • wave
gestures@mp_male (4)
  • finger
  • rock
  • salute
  • wave
gestures@m_seated (60)
  • absolutely
  • agree
  • amazing
  • anger_a
  • are_you_in
  • bring_it_on
  • bring_it_to_me
  • but_why
  • come_here
  • come_on
  • damn
  • despair
  • disbelief
  • dont_hit_me
  • dont_know
  • do_it
  • easy_now
  • enough
  • exactly
  • fold_arms_oh_yeah
  • forget_it
  • goddamn
  • good
  • go_away
  • how_could_you
  • how_much
  • im_telling_you
  • indicate_listener
  • its_ok
  • i_cant_say
  • i_couldnt
  • i_give_up
  • i_said_no
  • i_will
  • let_me_think
  • negative
  • nod_no
  • not_me
  • no_chance
  • oh_shit
  • ok
  • please
  • raise_hands
  • shit
  • shock
  • stop
  • that_way
  • this_and_that
  • unbelievable
  • u_serious
  • u_thin_i'm_stupid
  • u_understand
  • we
  • we_can_do_it
  • whatever
  • yeah_i_got_it
  • yes
  • youre_right
  • you_dig
  • you_will_love this
gestures@niko (121)
  • absolutely
  • agree
  • amazing
  • anger_a
  • are_you_in
  • bring_it_on
  • bring_it_to_me
  • but_why
  • come_here
  • come_on
  • damn
  • despair
  • disbelief
  • dont_hit_me
  • dont_know
  • do_it
  • easy_now
  • enough
  • exactly
  • fold_arms_oh_yeah
  • forget_it
  • give_me_a_break
  • goddamn
  • good
  • go_away
  • hello
  • hey
  • holds_up_fingers
  • how
  • how_could_you
  • how_much
  • if_u_say_so
  • ill_do_it
  • im talking_2_you
  • im_begging_you
  • im_not_sure
  • im_sorry
  • im_telling_you
  • indicate_back
  • indicate_left
  • indicate_listener
  • indicate_right_b
  • indicate_right_c
  • is_this_it
  • its_done
  • its_mine
  • its_ok
  • ive_forgot
  • i_cant_say
  • i_couldnt
  • i_dont_have
  • i_dont_think_so
  • i_get_it
  • i_give_up
  • i_said_no
  • i_will
  • kiss_my_ass
  • later
  • leave_it_2_me
  • let_me_think
  • like_this
  • me
  • natuarally
  • negative
  • nod_no
  • nod_yes
  • not_me
  • not_sure
  • no_chance
  • no_really
  • numbnuts
  • of_course
  • oh_shit
  • ok
  • ok_ok
  • over_there
  • piss_off
  • please
  • point_fwd
  • point_right
  • positive
  • raise_hands
  • say_again
  • screw_you
  • shit
  • shock
  • shut_up
  • stop
  • sure
  • tell_me_about_it
  • that
  • that_way
  • this_and_that
  • this_big
  • threaten
  • time
  • tosser
  • touch_face
  • to_hell_with_it
  • unbelievable
  • uptight
  • u_cant_do_that
  • u_serious
  • u_talkin_2_me
  • u_thin_i'm_stupid
  • u_understand
  • want_some_of_this
  • we
  • well
  • well_alright
  • we_can_do_it
  • what
  • whatever
  • whatever_c
  • why
  • wot_the_fuck
  • yeah_i_got_it
  • yes
  • youre_right
  • you_dig
  • you_will_love this
get_up (4)
  • get_up_fast
  • get_up_injured
  • get_up_normal
  • get_up_slow
get_up_back (3)
  • get_up_fast
  • get_up_normal
  • get_up_slow
gun@aim_idles (1)
  • handgun
gun@ak47 (19)
  • aim_2_holster
  • dbfire
  • discard
  • discard_crouch
  • fire
  • fire_crouch
  • fire_down
  • fire_up
  • holster
  • holster_2_aim
  • holster_crouch
  • melee
  • melee_crouch
  • p_load
  • reload
  • reload_crouch
  • unholster
  • unholster_crouch
  • wall_block_idle
gun@baretta (14)
  • discard
  • discard_crouch
  • fire
  • fire_crouch
  • holster
  • holster_2_aim
  • holster_crouch
  • melee
  • melee_crouch
  • reload
  • reload_crouch
  • unholster
  • unholster_crouch
  • wall_block_idle
gun@cops (4)
  • pistol_partial_a
  • pistol_partial_b
  • swat_rifle
  • swat_rifle_crouch
gun@deagle (16)
  • dbfire
  • dbfire_l
  • discard
  • discard_crouch
  • fire
  • fire_crouch
  • holster
  • holster_2_aim
  • holster_crouch
  • melee
  • melee_crouch
  • reload
  • reload_crouch
  • unholster
  • unholster_crouch
  • wall_block_idle
gun@handgun (16)
  • dbfire
  • dbfire_l
  • discard
  • discard_crouch
  • fire
  • fire_crouch
  • holster
  • holster_2_aim
  • holster_crouch
  • melee
  • melee_crouch
  • reload
  • reload_crouch
  • unholster
  • unholster_crouch
  • wall_block_idle
gun@mp5k (17)
  • dbfire
  • dbfire_l
  • discard
  • discard_crouch
  • fire
  • fire_crouch
  • holster
  • holster_2_aim
  • holster_crouch
  • melee
  • melee_crouch
  • p_load
  • reload
  • reload_crouch
  • unholster
  • unholster_crouch
  • wall_block_idle
gun@partials (9)
  • rifle_a
  • rifle_b
  • rocket_a
  • rocket_b
  • shotgun
  • shotgun_a
  • shotgun_b
  • swat_rifle
  • swat_rifle_crouch
gun@rifle (19)
  • aim_2_holster
  • dbfire
  • discard
  • discard_crouch
  • fire
  • fire_alt
  • fire_crouch
  • fire_crouch_alt
  • holster
  • holster_2_aim
  • holster_crouch
  • melee
  • melee_crouch
  • p_load
  • reload
  • reload_crouch
  • unholster
  • unholster_crouch
  • wall_block_idle
gun@rocket (14)
  • discard
  • discard_crouch
  • fire
  • fire_crouch
  • holster
  • holster_2_aim
  • holster_crouch
  • melee
  • melee_crouch
  • reload
  • reload_crouch
  • unholster
  • unholster_crouch
  • wall_block_idle
gun@shotgun (14)
  • discard
  • discard_crouch
  • fire
  • fire_crouch
  • holster
  • holster_2_aim
  • holster_crouch
  • melee
  • melee_crouch
  • reload
  • reload_crouch
  • unholster
  • unholster_crouch
  • wall_block_idle
gun@uzi (16)
  • dbfire
  • dbfire_l
  • discard
  • discard_crouch
  • fire
  • fire_crouch
  • holster
  • holster_2_aim
  • holster_crouch
  • melee
  • melee_crouch
  • reload
  • reload_crouch
  • unholster
  • unholster_crouch
  • wall_block_idle
gunlocker (1)
  • open_door
injured (4)
  • inj_back_idle
  • inj_default_to_back
  • inj_default_to_rside
  • inj_rside_idle
jump_rifle (9)
  • jump_inair_l
  • jump_inair_r
  • jump_land_l
  • jump_land_r
  • jump_land_roll
  • jump_land_squat
  • jump_on_spot
  • jump_takeoff_l
  • jump_takeoff_r
jump_std (9)
  • jump_inair_l
  • jump_inair_r
  • jump_land_l
  • jump_land_r
  • jump_land_roll
  • jump_land_squat
  • jump_on_spot
  • jump_takeoff_l
  • jump_takeoff_r
lift_box (3)
  • crry_prtial
  • liftup
  • putdwn
medic (3)
  • medic_cpr_in
  • medic_cpr_loop
  • medic_cpr_out
melee_baseball_core (23)
  • block
  • ground_attack_a
  • ground_attack_a_recoil
  • hit_hook_l
  • hit_hook_r
  • hit_low_kick
  • hook_l
  • hook_l_recoil
  • hook_r
  • hook_r_recoil
  • idle
  • idle_outro
  • low_kick_r
  • low_kick_recoil
  • p_punch
  • run
  • run_strafe_b
  • run_strafe_l
  • run_strafe_r
  • walk
  • walk_strafe_b
  • walk_strafe_l
  • walk_strafe_r
melee_baseball_extra (36)
  • batbutt
  • batbutt_recoil
  • counter_back
  • counter_left
  • counter_right
  • dam_block_front
  • dam_block_left
  • dam_block_right
  • dodge_back
  • dodge_l
  • dodge_r
  • headbutt
  • hit_counter_back
  • hit_counter_left
  • hit_counter_right
  • hit_headbutt
  • hit_knee
  • hit_lowblow_l
  • hit_lowblow_r
  • hit_low_kick_long
  • hit_uppercut_l
  • hit_uppercut_r
  • hook_r_long
  • knee
  • knee_recoil
  • lowblow_l
  • lowblow_l_recoil
  • lowblow_r
  • lowblow_r_recoil
  • low_kick_r_long
  • low_kick_r_long_recoil
  • shove
  • uppercut_l
  • uppercut_l_recoil
  • uppercut_r
  • uppercut_r_recoil
melee_counters (29)
  • counter_back
  • counter_back_2
  • counter_back_3
  • counter_left
  • counter_left_2
  • counter_left_3
  • counter_right
  • counter_right_2
  • counter_right_3
  • disarmed_bat
  • disarmed_knife_b
  • disarmed_knife_l
  • disarmed_knife_r
  • disarm_bat
  • disarm_knife_b
  • disarm_knife_l
  • disarm_knife_r
  • dodge_back
  • dodge_l
  • dodge_r
  • hit_counter_back
  • hit_counter_back_2
  • hit_counter_back_3
  • hit_counter_left
  • hit_counter_left_2
  • hit_counter_left_3
  • hit_counter_right
  • hit_counter_right_2
  • hit_counter_right_3
melee_gang_unarmed (31)
  • headbutt
  • headbutt_recoil
  • idle
  • jab
  • jab_recoil
  • knee
  • knee_recoil
  • low_kick_long
  • low_kick_long_recoil
  • low_kick_nuts
  • low_kick_nuts_recoil
  • l_elbow
  • l_elbow_recoil
  • l_hook
  • l_hook_recoil
  • l_lowblow
  • l_lowblow_recoil
  • l_uppercut
  • l_uppercut_recoil
  • move_away
  • r_cross
  • r_cross_recoil
  • r_elbow
  • r_elbow_recoil
  • r_hook
  • r_hook_recoil
  • r_lowblow
  • r_lowblow_recoil
  • r_uppercut
  • r_uppercut_recoil
  • shove
melee_gun (5)
  • hold_pistol
  • melee
  • melee_ak
  • melee_ak_crouch
  • melee_crouch
melee_hits_common (24)
  • dam_block_front
  • dam_block_left
  • dam_block_right
  • hit_back_lower
  • hit_back_upper
  • hit_elbow_l
  • hit_elbow_r
  • hit_headbutt
  • hit_hook_l
  • hit_hook_l_long
  • hit_hook_r
  • hit_hook_r_long
  • hit_knee
  • hit_lowblow_l
  • hit_lowblow_r
  • hit_low_kick_long
  • hit_side_left_lo
  • hit_side_right_lo
  • hit_uppercut_l
  • hit_uppercut_r
  • shoved_b
  • shoved_f
  • shoved_l
  • shoved_r
melee_holsters (4)
  • holster
  • holster_crouch
  • unholster
  • unholster_crouch
melee_knife_core (21)
  • block
  • hit_low_kick
  • hit_med_swipe_start_a
  • hit_med_swipe_start_b
  • idle
  • idle_outro
  • low_kick
  • low_kick_recoil
  • med_swipe_start_a
  • med_swipe_start_a_recoil
  • med_swipe_start_b
  • med_swipe_start_b_recoil
  • partial_swipe
  • run
  • run_strafe_b
  • run_strafe_l
  • run_strafe_r
  • walk
  • walk_strafe_b
  • walk_strafe_l
  • walk_strafe_r
melee_knife_extra (66)
  • counter_back
  • counter_left
  • counter_right
  • dam_block_front
  • dam_block_left
  • dam_block_right
  • dodge_back
  • dodge_left
  • dodge_right
  • fight_idle_intro
  • fight_idle_outro
  • ground_attack
  • ground_attack_b
  • ground_attack_b_recoil
  • ground_attack_recoil
  • hit_counter_back
  • hit_counter_left
  • hit_counter_right
  • hit_knee
  • hit_long_swipe_a
  • hit_long_swipe_b
  • hit_low_kick_long
  • hit_med_swipe_finish_a
  • hit_med_swipe_finish_b
  • hit_med_swipe_link_a
  • hit_med_swipe_link_b
  • hit_short_swipe_finish_a
  • hit_short_swipe_finish_b
  • hit_short_swipe_link_a
  • hit_short_swipe_link_b
  • hit_short_swipe_start_a
  • hit_short_swipe_start_b
  • hit_side_left_hi
  • hit_side_left_lo
  • hit_side_right_hi
  • hit_side_right_lo
  • knee
  • knee_recoil
  • long_swipe_a
  • long_swipe_b
  • long_swipe_b_recoil
  • low_kick_long
  • low_kick_long_recoil
  • low_kick_recoil
  • med_swipe_finish_a
  • med_swipe_finish_b
  • med_swipe_link_a
  • med_swipe_link_b
  • short_swipe_finish_a
  • short_swipe_finish_a_recoil
  • short_swipe_finish_b
  • short_swipe_finish_b_recoil
  • short_swipe_link_a
  • short_swipe_link_a_recoil
  • short_swipe_link_b
  • short_swipe_start_a
  • short_swipe_start_a_recoil
  • short_swipe_start_b
  • short_swipe_start_b_recoil
  • shove
  • slow_long_swipe_a
  • slow_long_swipe_a_recoil
  • slow_long_swipe_b
  • slow_long_swipe_b_recoil
  • slow_short_swipe_a
  • slow_short_swipe_a_recoil
melee_ped_unarmed (20)
  • hook_l
  • hook_l_long
  • hook_l_long_recoil
  • hook_l_recoil
  • hook_r
  • hook_r_long
  • hook_r_long_recoil
  • hook_r_recoil
  • idle
  • idle_outro
  • jab
  • jab_recoil
  • knee
  • knee_recoil
  • long_kick
  • long_kick_recoil
  • move_away
  • r_lowblow
  • r_lowblow_recoil
  • shove
melee_player_ground (5)
  • ground_attack_b
  • ground_attack_c
  • ground_attack_c_recoil
  • ground_attack_d
  • ground_attack_d_recoil
melee_player_unarmed (30)
  • elbow_l
  • elbow_l_recoil
  • elbow_r
  • elbow_r_recoil
  • fight_intro_03
  • fight_intro_04
  • headbutt
  • headbutt_recoil
  • hook_l
  • hook_l_long
  • hook_l_long_recoil
  • hook_l_recoil
  • hook_r
  • hook_r_long
  • hook_r_long_recoil
  • hook_r_recoil
  • knee
  • knee_recoil
  • lowblow_l
  • lowblow_l_recoil
  • lowblow_r
  • lowblow_r_recoil
  • low_kick_r_long
  • low_kick_r_long_recoil
  • stun_a
  • taunt_03
  • uppercut_l
  • uppercut_l_recoil
  • uppercut_r
  • uppercut_r_recoil
melee_unarmed_base (17)
  • block
  • cross_r
  • cross_r_recoil
  • ground_attack_a
  • hit_back
  • hit_cross_r
  • hit_jab
  • hit_left
  • hit_low_kick
  • hit_melee_gun
  • hit_right
  • jab
  • jab_recoil
  • low_kick_r
  • low_kick_recoil
  • partial_punch_r
  • stun_punch
mini_bowling (32)
  • average
  • celeb_a
  • celeb_b
  • celeb_c
  • curse_a
  • curse_b
  • curse_c
  • f_celeb_a
  • f_celeb_b
  • f_curse_a
  • f_curse_b
  • f_ped_strafe_l
  • f_ped_strafe_r
  • idle01
  • idle02
  • idle03
  • idle04
  • idle05
  • idle_action
  • idle_relaxed
  • niko_pick_up_l
  • niko_pick_up_r
  • ped_strafe_l
  • ped_strafe_r
  • pick_up_l
  • pick_up_r
  • shot
  • shot_b
  • strafe_l
  • strafe_r
  • walk_celeb
  • walk_fail
mini_golf (19)
  • golf_chip
  • golf_chip_short
  • golf_curse_b
  • golf_drive
  • golf_drive_curse
  • golf_drive_curse_b
  • golf_drive_left_handed
  • golf_leave_tee
  • golf_limber_left_handed
  • golf_limber_up
  • golf_limber_up2
  • golf_putt_lose
  • golf_putt_win
  • golf_putt_win_b
  • putt
  • putt_limber
  • putt_lose
  • putt_setup
  • putt_win
mini_pool (43)
  • chalk_cue
  • f_long_shot_end
  • f_long_shot_fire
  • f_long_shot_idle
  • f_long_shot_start
  • f_med_shot_end
  • f_med_shot_fire
  • f_med_shot_idle
  • f_med_shot_start
  • f_short_shot_end
  • f_short_shot_fire
  • f_short_shot_idle
  • f_short_shot_start
  • f_xlong_shot_end
  • f_xlong_shot_fire
  • f_xlong_shot_idle
  • f_xlong_shot_start
  • idle
  • long_shot_end
  • long_shot_fire
  • long_shot_idle
  • long_shot_start
  • med_shot_end
  • med_shot_fire
  • med_shot_idle
  • med_shot_start
  • obj_idle
  • obj_long_in
  • obj_long_out
  • obj_med_in
  • obj_med_out
  • obj_short_in
  • obj_short_out
  • obj_xlong_in
  • obj_xlong_out
  • short_shot_end
  • short_shot_fire
  • short_shot_idle
  • short_shot_start
  • xlong_shot_end
  • xlong_shot_fire
  • xlong_shot_idle
  • xlong_shot_start
missambtv (2)
  • sit_down
  • sit_loop
missbadman_1 (3)
  • argue_b
  • mcivi_flagtaxi_in
  • street_chat_b
missbankjob (18)
  • dufflebag_drop
  • dufflebag_walk
  • fem_downloop
  • hndcuff_lieloop
  • holster_2_aim
  • idle
  • idle_hot_wipe_face
  • idle_look_back
  • idle_look_r
  • indicate_left_a
  • remove_balaclave_a
  • remove_balaclave_b
  • searchped_intro
  • searchped_loop
  • see_heli_a
  • see_heli_b
  • see_heli_c
  • sheild_eyes
missbdb_2 (5)
  • bomb
  • bomb_unarmed
  • open_door
  • press_button
  • pull_lever
missbell2 (4)
  • gbge_smoke
  • street_chat_a
  • street_chat_b
  • van_close_doors
missbell4 (15)
  • chubby_turn_180
  • crouch_roll_l
  • crouch_roll_r
  • fall
  • hang_idle
  • hang_on_heli
  • heli_jump
  • jump_fail
  • jump_success
  • land_on_heli
  • panic_screamturn_f
  • reach_up
  • street_chat_a
  • street_chat_b
  • wave_down
missbell6 (7)
  • boot_withdraw
  • garage_door_prop
  • load_moneybags
  • open_garage_door
  • open_van_door
  • open_van_doors
  • plead_idle
missbernie1 (8)
  • attacker_beatthenrun
  • attacker_wait
  • crossarmnlookaway
  • default_idle
  • inj_rside_idle
  • run
  • victim_hit
  • warmup
missbernie2 (1)
  • bernie_waiting
missbernie3 (3)
  • point
  • take_cover_bernie
  • take_cover_niko
missbrian_1 (4)
  • brian
  • friendly_idle
  • mcivi_flagtaxi_in
  • niko
missbrian_2 (10)
  • argue_b
  • cantstandstill_idle
  • drugs_deal
  • give_obj
  • hand_package
  • mcivi_flagtaxi_in
  • plyr_sit_down
  • recieve_package
  • street_chat_b
  • take_obj
missbrian_3 (20)
  • back_loop
  • back_outro
  • baseball_attack
  • cover_cower
  • cower_flinch
  • cower_idle
  • ev_step
  • fight_intro_03
  • fight_intro_04
  • friendly_idle
  • get_up_slow
  • give_obj
  • ground_attack_a
  • hand_package
  • injured_idle
  • mcivi_flagtaxi_in
  • plyr_sit_down
  • street_chat_b
  • take_obj
  • taunt_03
missbrian_a (8)
  • argue_a
  • argue_b
  • drugs_deal
  • mcivi_flagtaxi_in
  • niko_recieve_phone
  • roman_give_phone
  • street_chat_b
  • what_a
missbrucie1 (4)
  • climb_out_window
  • door_knock
  • piss_interupted
  • plyr_shldropen
missbrucie2 (4)
  • car_look_r
  • look_left_car_intro
  • look_left_car_loop
  • mechanic_look_at_car
missbrucie3 (40)
  • carwash_d
  • f_attention_wave
  • niko_diselief
  • niko_is_this_it
  • niko_i_cant_say
  • niko_i_couldnt
  • niko_i_will
  • niko_let_me_think
  • niko_nod_no
  • niko_nod_yes
  • niko_not_me
  • niko_tell_me_about_it
  • niko_well_alright
  • niko_yes
  • tom_absolutely
  • tom_agree
  • tom_all_gone
  • tom_cant_be
  • tom_definitely_not
  • tom_dont_even
  • tom_dont_know
  • tom_dont_u_dare
  • tom_hi_ya
  • tom_i_cant
  • tom_i_dont_care
  • tom_i_dont_think_so
  • tom_let_me_tell_u
  • tom_maybe_u
  • tom_me
  • tom_no
  • tom_no_way
  • tom_of_coarse
  • tom_oh_come_on
  • tom_oh_my_god
  • tom_shocked
  • tom_thank_u
  • tom_this_high
  • tom_u_just_watch
  • tom_what!_u_wish
  • tom_your_right
missbrucie4 (1)
  • niko_incar_partial
misscabaret (8)
  • clean_glass
  • idle_stretch_a
  • pull_pint
  • sit_down_idle_01
  • sit_idle_a
  • sit_idle_b
  • use_optic
  • wipe_counter
misscar_sex (36)
  • f_blowjob_intro
  • f_blowjob_intro_low
  • f_blowjob_loop
  • f_blowjob_loop_low
  • f_blowjob_outro
  • f_blowjob_outro_low
  • f_handjob_intro
  • f_handjob_intro_low
  • f_handjob_loop
  • f_handjob_loop_low
  • f_handjob_outro
  • f_handjob_outro_low
  • f_sex_intro
  • f_sex_intro_low
  • f_sex_loop
  • f_sex_loop_low
  • f_sex_outro
  • f_sex_outro_low
  • m_blowjob_intro
  • m_blowjob_intro_low
  • m_blowjob_loop
  • m_blowjob_loop_low
  • m_blowjob_outro
  • m_blowjob_outro_low
  • m_handjob_intro
  • m_handjob_intro_low
  • m_handjob_loop
  • m_handjob_loop_low
  • m_handjob_outro
  • m_handjob_outro_low
  • m_sex_intro
  • m_sex_intro_low
  • m_sex_loop
  • m_sex_loop_low
  • m_sex_outro
  • m_sex_outro_low
misscherise (2)
  • female_ilde
  • stand_smoke
misscia2 (4)
  • car_chat
  • car_chat_outside
  • gbge_smoke
  • plead
misscia3 (4)
  • smoke_stand_a
  • smoke_stub_out
  • street_chat_a
  • street_chat_b
misscia4 (5)
  • heli_enter
  • heli_exit
  • heli_fire
  • heli_idle
  • heli_reload
misscopbootsearch (3)
  • car_chat_outside
  • car_chat_outside_2
  • close_boot
missderrick2 (1)
  • pass_text
missderrick3 (22)
  • back
  • come_on
  • conversation
  • crim_searched
  • do_it
  • idle01
  • idle_answer_radio_a
  • idle_lookaround_a
  • idle_quick_call
  • idle_scratch_balls
  • indicate_right_b
  • indicate_right_c
  • in_car_panic
  • mirror_c
  • plead
  • point_fwd
  • prisoner_pass
  • scratch_neck
  • shockturnplead
  • sit_drive
  • that_way
  • yawn_short_walk
missdrug_fact (1)
  • stash
missdwayne1 (13)
  • avoid_br
  • cherise_avoid
  • girl_hug
  • girl_hug2
  • guy_hug2
  • nervous_idle
  • niko_jump
  • player_execute
  • player_kiss
  • plead
  • scared_female
  • unholster_shoot_run
  • victim
missdwayne2 (6)
  • crowd_chant_f
  • drop_knees
  • play_pinball
  • play_videogame
  • plead_idle
  • use_vendmac
missdwayne3 (14)
  • chat_a
  • chat_b
  • chat_outro_l
  • chat_outro_r
  • dance_loop_b
  • lean_balcony_a
  • lean_balcony_b
  • lean_balcony_c
  • lean_rail_a
  • lean_rail_b
  • lean_rail_c
  • play_videogame
  • thug_1
  • thug_2
misseddie1 (4)
  • bag_idle
  • bag_run
  • eddie_idle
  • throw_object
misseddie2 (2)
  • eddie_idle
  • getup_back_fast
misselizabeta1 (23)
  • abuse
  • angry
  • angryman
  • annoyed
  • door_knock
  • friendly
  • get_outa_here_a
  • jam_intro
  • jam_loop
  • keystart
  • packie_struggle_intro2
  • packie_struggle_loop
  • packie_struggle_outro2
  • perp_struggle_intro
  • perp_struggle_loop
  • perp_struggle_outro2
  • sit_drive
  • smoke_light_up
  • smoke_stand_a
  • smoke_stand_b
  • smoke_stub_out
  • street_chat_a
  • thankyou
misselizabeta2 (1)
  • dont_know_d
misselizabeta3 (11)
  • abseil_copter_in
  • argue_b
  • badguy_talk_loop
  • car_chat_a
  • car_chat_b
  • crchsignal_moveout
  • crouchidle2idle
  • idle
  • idle_guard_m_clnshoe
  • idle_guard_m_scratch
  • smoke_stand_a
misselizabeta4 (4)
  • arm_bounce
  • close_boot
  • deadped_a
  • deadped_b
missemergencycall (5)
  • idle_adjust_hat
  • idle_answer_radio_a
  • idle_lookaround_b
  • medic_health_inject
  • player_health_recieve
missfaustin1 (3)
  • van_open_doors
  • van_pullover_npc
  • van_pullover_plyr
missfaustin2 (14)
  • cower_idle
  • drop_knees
  • give_n_pistolwhip
  • give_obj
  • nod_yes_a
  • pistolwhip_standing
  • pistolwhip_standingv2
  • plead_idle
  • point_fwd
  • reaction_fear
  • reaction_shock
  • shock_to_plead
  • take_n_pistolwhip
  • take_obj
missfaustin3 (9)
  • 180l_a
  • 180l_b
  • 90l_a
  • 90l_b
  • abuse
  • argue_a
  • climb_trainplatform
  • point_fwd
  • smoke_light_up
missfaustin4 (5)
  • are_you_crazy
  • smoke_light_up
  • smoke_stand_a
  • smoke_stand_b
  • smoke_stub_out
missfaustin5 (4)
  • argue_a
  • argue_b
  • dive_from_explosion
  • getup_back_fast
missfaustin6 (8)
  • argue_a
  • assistant_catch_bullet
  • cocky_plead
  • magician_catch_bullet
  • player_execute
  • plead
  • smoke_stand_a
  • victim
missfaustin7 (2)
  • sit_diner_loop
  • waitress_stand
missfaustin8 (6)
  • bye
  • carsmoke_passenger
  • crchsignal_gofwd
  • partial_wave_d
  • run_away_a
  • run_away_b
missfinale1a (5)
  • escapedownstairs
  • escaperun
  • niko_incar_partial
  • plyr_shldropen
  • searchped_loop
missfinale1b (7)
  • gbge_smoke
  • player_execute
  • plead
  • pull_lever
  • street_chat_a
  • street_chat_b
  • victim
missfinale2a (10)
  • boat_get_out
  • exhausted_loop
  • passback_carexit_intro
  • passback_carexit_loop
  • passfront_carexit_intro
  • passfront_carexit_loop
  • plyr_carexit_intro
  • plyr_carexit_loop
  • rom_chopper
  • rom_out
missfinale2b (4)
  • hostage_execution
  • hostage_idle
  • perp_execution
  • perp_idle
missfinale2d (10)
  • hang_on_heli
  • heli_fire
  • heli_idle
  • jump_on_heli
  • jump_on_heli_alt
  • kicked_from_heli
  • kick_inside_heli
  • land_on_heli
  • panic_a
  • panic_b
missfinale2p (8)
  • bike2heli
  • bike2heli_climb1
  • bike2heli_climb1success
  • bike2heli_climb2
  • bike2heli_climb2success
  • bike2heli_idle1
  • bike2heli_idle2
  • leg_swing
missfinale2p_boat (4)
  • boat2heli_p1
  • boat2heli_p2
  • boat2heli_p3
  • boat2heli_p4
missfrancis1 (8)
  • cellphone_in
  • cellphone_out
  • handover_francis
  • handover_niko
  • look_shoulder_l
  • look_shoulder_r
  • scared_lookaround
  • search_phone
missfrancis2 (43)
  • argue_b
  • cellphone_talk
  • cower_idle
  • drop_tray_scream
  • examine legs
  • examine shirt
  • fall_from_window
  • front_intro
  • front_loop
  • front_outro
  • give_obj
  • holdtray_partial
  • holdtray_walk
  • idle
  • indicate_right
  • indicate_right_b
  • law_walk_out_office
  • m_takecash
  • niko_seated
  • nod_yes_a
  • plyr_agree
  • plyr_dont_know
  • plyr_me
  • plyr_nod
  • plyr_seat_idle
  • plyr_sit_idle_getup
  • plyr_sit_loop
  • plyr_sit_up
  • plyr_what
  • press_button
  • press_coms
  • push_trolley
  • seated_read_doc
  • see_gun_cower
  • shakehands_lawyer
  • shakehands_niko
  • shakehands_ped
  • shakehands_plyr
  • sit_loop
  • sure
  • take_obj
  • tie_adjust_stand
  • walk_in_to_lawyer
missfrancis3 (19)
  • abuse
  • lean_balcony_loopa
  • no_way_c
  • player_execute
  • plead
  • plead_stand_lower
  • plead_turn_lower
  • plead_upperbody
  • point_fwd
  • smoke_stand_a
  • smoke_stand_b
  • sprint
  • sstop_l
  • sstop_r
  • stairs_chat_b
  • street_chat_a
  • turn_l
  • turn_r
  • victim
missfrancis4 (15)
  • get_out_bed_r
  • hit_tv
  • lie_on_bed_loop
  • lie_on_bed_r
  • phone_loop
  • phone_paranoid
  • phone_pickup
  • phone_put_down
  • plyr_bedlie_loop_rhs
  • plyr_bedsit_in_rhs
  • plyr_sit_2_lie_rhs
  • slumped_couch
  • spooked
  • spooked_2nd_half
  • spooked_outside
missfrancis5 (26)
  • broatdestin_lives
  • bromeet_atdestination
  • bromeet_atdestin_chat
  • bromeet_todestination
  • bromeet_todestin_chat
  • brotodestin_lives
  • car_chat
  • car_chat_outside
  • chatting_on_bench_a
  • chatting_on_bench_b
  • fake_hug_a
  • fake_hug_b
  • idle_bench_a
  • idle_bench_b
  • kneel_crying
  • kneel_crying_intro
  • kneel_dead_brother
  • kneel_dead_brotherv2
  • seat_chat_a
  • seat_chat_b
  • sit_shocked_l
  • sit_shocked_r
  • stand_greet
  • stand_wait
  • street_chat_a
  • street_chat_b
missfrancis6 (7)
  • dead_coffin
  • funeral_female1
  • funeral_female2
  • funeral_male1
  • funeral_male2
  • niko_lookabout
  • packie_lookabout
missgambetti1 (8)
  • argue_a
  • ev_dive
  • handsup
  • idle_stvendor
  • player_die
  • reload_crouch
  • street_chat_a
  • street_chat_b
missgambetti2 (8)
  • cleave
  • drop_knees
  • duck_cower
  • kick_door
  • plead
  • plead_idle
  • tell_off
  • veg_chop
missgambetti3 (3)
  • pickup_obj
  • push_trolley
  • reload
missgerry1 (15)
  • car_chat_outside
  • car_chat_outside_2
  • duck_cower
  • fixcar
  • getofftrolley
  • getontrolley
  • piss_loop
  • shakehands_ped
  • shakehands_plyr
  • slideout
  • slideundercar
  • smoke_stand_a
  • street_chat_a
  • street_chat_b
  • wave_through
missgerry2 (4)
  • bike_point_r
  • keystart
  • prone_suffering
  • turn_2_look
missgerry3 (25)
  • carwash_d
  • dont_u_dare_v2
  • girl_ko
  • girl_ko_brake
  • girl_ko_loop
  • girl_ko_turn_l
  • girl_ko_turn_r
  • girl_phone_grabbed
  • girl_scream
  • girl_slap_player
  • girl_threaten_gun
  • girl_try2escape
  • girl_try_escape
  • girl_upset_idle
  • girl_wheel_grab_l
  • girl_wheel_grab_r
  • player_slapped_girl
  • plyr_grab_girl
  • plyr_grab_phone
  • plyr_ko_girl
  • plyr_threaten_gun
  • plyr_try2escape
  • plyr_wheel_grabbed_l
  • plyr_wheel_grabbed_r
  • you_and_me
missgerry3c (6)
  • girl_ko
  • girl_tiedup_01
  • girl_tiedup_02
  • give_slap
  • sit_loop
  • take_slap
missgerry4 (8)
  • arm_right_upper_back
  • car_chat_a
  • despair_b
  • hostage
  • hostage_taker
  • in_boot_dead
  • numbnuts
  • shove
missgerry4b (3)
  • girl_tiedup_01
  • girl_tiedup_02
  • sit_loop
missgerry5 (15)
  • girl_tied_brake
  • girl_tied_in_car
  • girl_tied_in_car_shout
  • girl_tied_lean_l
  • girl_tied_lean_r
  • lean_balcony_intro
  • lean_balcony_loopa
  • lean_balcony_loopd
  • lean_balcony_outro
  • niko_greet_packie
  • packie_greet_niko
  • passenger_waves
  • throw_diamonds_intro
  • throw_diamonds_loop
  • throw_diamonds_outro
missgracie (1)
  • smoke_default
missgunlockup (20)
  • grenade_intro
  • grenade_loop
  • grenade_outro
  • over_shoulder
  • pistol_intro
  • pistol_loop
  • pistol_outro
  • rifle_intro
  • rifle_loop
  • rifle_outro
  • rpg_intro
  • rpg_loop
  • rpg_outro
  • shotgun_intro
  • shotgun_loop
  • shotgun_outro
  • stand_smoke
  • uzi_intro
  • uzi_loop
  • uzi_outro
missgun_car (7)
  • argue_a
  • no_way_a
  • no_way_b
  • no_way_c
  • open_trunk
  • shut_trunk
  • turist_pose_loop
missheli_tour (2)
  • indicate_left_a
  • indicate_right_a
misshossan1 (11)
  • argue_b
  • back_intro
  • back_loop
  • back_outro
  • friendly_idle
  • give_obj
  • hand_package
  • headbutt
  • mcivi_flagtaxi_in
  • recieve_package
  • take_obj
missilyena (5)
  • female_ilde
  • hostage_beat_up
  • piss_off
  • point_fwd
  • stand_smoke
missint_ped (4)
  • beckon_idle
  • beckon_long
  • beckon_med
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missivan_1 (16)
  • argue_b
  • friendly_idle
  • give_obj
  • hand_package
  • indicate_listener
  • i_cant_say
  • i_couldnt
  • let_me_think
  • mcivi_flagtaxi_in
  • me
  • recieve_package
  • street_chat_b
  • take_obj
  • thuga_backoff
  • u_thin_i'm_stupid
  • walkback_wgun
missjacob1 (3)
  • bust_door_idle
  • bust_open_door_2
  • door_knock
missjacob2 (20)
  • argue_a
  • argue_b
  • beggar_beg
  • beggar_sit
  • braziera
  • brazierb
  • crates
  • drugs_buy
  • drugs_deal
  • idle
  • idle_look_back
  • idle_look_l
  • idle_look_r
  • piss_loop
  • run_lookback_l
  • run_lookback_r
  • street_chat_a
  • street_chat_b
  • vault_bonnet_stop
  • walking_shove_l_
missjacob3 (4)
  • drugs_buy
  • drugs_deal
  • stash
  • stash_lookaround
missjacobgc (6)
  • argue_a
  • no_way_a
  • no_way_b
  • no_way_c
  • open_trunk
  • shut_trunk
missjeff1 (6)
  • argue_a
  • duck_behind_car
  • duck_idle
  • mcivi_flagtaxi_in
  • sad_idle
  • stand_up
missjeff2 (3)
  • fem_dead_in_car
  • impatient_idle
  • jeff_upset
missjeff3 (2)
  • jeff_hit
  • sit_binocular_idle
missjimmy1 (35)
  • 180l
  • 90l
  • 90l_bendover_enter
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  • 90l_bendover_loop
  • backoff_intro
  • backoff_loop
  • back_lower
  • badguy_talk_loop
  • boss_pickup_injured
  • boss_walk_injured
  • car_talk_boss
  • car_talk_player
  • front_loop
  • getup_front
  • give_obj
  • goon_idle
  • idle_armed
  • pegorino
  • pegorino_idle
  • player
  • plyr_pickup_injured
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  • point_fwd
  • rifle_idle
  • rifle_intro
  • rifle_loop
  • rifle_outro
  • run
  • showcase_intro
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  • take_obj
  • turn_flee
  • wasteda
missjimmy2 (2)
  • fuck_u
  • smoke_loop
missjimmy3 (17)
  • buy_drink
  • doc_lean_on_desk
  • examine shirt
  • goon_lean_on_wall
  • goon_sit_crackknuck
  • goon_sit_idle
  • locker_reach
  • reach_high
  • recp_seated_point_bwd
  • recp_seated_point_fwd
  • recp_usecomp_lookinleft
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  • recp_usingcomp_a
  • situp_bed_heartattack
  • situp_bed_shot
  • situp_bed_woozy
  • wash_hands
missjimmy4 (1)
  • give_money
misskate_1 (13)
  • argue_a
  • car_chat_outside
  • dont_know
  • driver_look_left
  • ground_attack_a
  • obvious_shrug
  • offended
  • pass_look_left
  • sleazebag
  • taunt_03
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misskbtruck (25)
  • back_geton
  • back_jump2hang
  • climb_belly
  • crawl_fwd_loop
  • crawl_idle
  • crawl_roll_left
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  • crawl_slide_left
  • crawl_slide_right
  • idle_checkleg_l
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  • idle_shakelegs
  • jump_grab
  • lean
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  • roof_leaponcab_right
  • shocked
  • side_succeed_climbup_l
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  • sit_drive
  • smoke_light_up
  • smoke_stand_a
  • struggle_driver
  • struggle_player
misslift (5)
  • get_in_lift_bottom
  • get_in_lift_top
  • operate_lift_intro
  • operate_lift_outro
  • operate_lift_switch
missmaniac3 (2)
  • idle
  • point_fwd
missmanny1 (9)
  • door_knock
  • player_execute
  • plead
  • street_argue_a
  • street_argue_b
  • street_chat_a
  • street_chat_b
  • victim
  • whatever
missmanny2 (6)
  • smoke_light_up
  • smoke_stand_a
  • smoke_stand_b
  • smoke_stub_out
  • street_chat_a
  • street_chat_b
missmarnie (8)
  • give_obj
  • take_obj
  • toss_money_chopper
  • toss_money_dirt
  • toss_money_freeway
  • toss_money_scooter
  • toss_money_spt
  • wasted_seated
missmarnie2 (8)
  • give_obj
  • lean_idle_a
  • take_obj
  • toss_money_chopper
  • toss_money_dirt
  • toss_money_freeway
  • toss_money_scooter
  • toss_money_spt
missmel (1)
  • curious_ilde
missnet1 (17)
  • car_chat_outside
  • car_chat_outside_2
  • cower_in_car
  • cower_in_car_1off
  • enter_room
  • idle2lean
  • look_back_turn_run
  • look_left
  • look_left_in_car
  • look_rear_view_idle
  • look_right
  • look_right_loop
  • open_door
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  • plead_in_car
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  • walk_up_to_car
missnet2 (1)
  • smoke_stand_b
missnet3 (1)
  • stairs_chat_a
missnet_4 (3)
  • climb_idle
  • ladder_climb
  • ladder_geton
misspackie1 (5)
  • bouncer_a_refuse_entry
  • mngr_scare_getdown
  • move_junk
  • reload
  • street_chat_a
misspackie2 (20)
  • box_catch
  • box_obj
  • box_throw
  • crouch_partial
  • crry_prtial
  • crry_prtial_b
  • give_obj
  • jump_a
  • jump_b
  • liftup
  • move_junk
  • niko_incar_partial
  • roof_chat2_a
  • roof_chat2_b
  • roof_chat_a
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  • shut_van_doors
  • smoke_stand_a
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  • take_obj
misspackie3 (10)
  • argue_a
  • argue_b
  • give_obj
  • searchped_intro
  • searchped_loop
  • smoke_light_up
  • smoke_stand_a
  • smoke_stand_b
  • smoke_stub_out
  • take_obj
misspackie7 (4)
  • drag_from_car_f
  • drag_from_car_m
  • f_bound_walk
  • show_brief_case
misspass (11)
  • bye
  • partial_bye_r
  • partial_incar_bye
  • partial_wave_a
  • partial_wave_b
  • partial_wave_c
  • partial_wave_d
  • partial_wave_e
  • partial_wave_female
  • wave
  • wave_in_car
misspathos1 (1)
  • hh_lp_01
misspathos2 (8)
  • back_lower
  • default_idle
  • get_up_injured
  • hh_lp_01
  • idle
  • inj_front_to_default
  • startled
  • walk
misspickup_brucie (3)
  • idle01
  • preen
  • wave
misspickup_dwayne (3)
  • idle01
  • idle02
  • wave
misspickup_jacob (4)
  • idle_01
  • smoking
  • wall_2_walk
  • wave
misspickup_packie (3)
  • idle01
  • idle02
  • wave
misspickup_roman (4)
  • lean01
  • lean02
  • lean_2_walk
  • wave
missplayboy1 (18)
  • bouncer_a_stand
  • bouncer_b_stand
  • car_chat_a
  • car_chat_b
  • d_locked_ps
  • hh_dwn_01
  • hh_dwn_02
  • hh_lft_01
  • hh_lft_02
  • hh_lp_01
  • hh_lp_02
  • hh_rgt_01
  • hh_rgt_02
  • hh_up_01
  • hh_up_02
  • pull_pint
  • street_chat_a
  • street_chat_b
missplayboy2 (9)
  • argue_b
  • indicate_front
  • indicate_right
  • lean_balcony_loopc
  • look_watch
  • smoke_stand_b
  • street_argue_b
  • street_chat_a
  • street_chat_b
missplayboy3 (7)
  • lean_balcony_loop_nowave
  • look_intro
  • look_intro_idle
  • playboy_exit_lift
  • pull_pin
  • pull_pin_l
  • smoke_stand_b
missplayboy4 (3)
  • player_execute
  • plead
  • victim
misspxdf (19)
  • beggar_sit
  • crowd_chant_d
  • door_knock
  • indicate_back
  • indicate_listener
  • nod_no
  • nod_yes
  • out_of_ammo
  • player_execute
  • player_execute_dwayne
  • plead
  • plead_dwayne
  • plyr_shldropen
  • pool_chalkcue
  • shoulder_door_intro
  • shoulder_door_loop
  • victim
  • victim_dwayne
  • walk
missrandom_idle (9)
  • agressive_idle
  • cantstandstill_idle
  • curious_ilde
  • female_ilde
  • female_ilde2
  • female_ilde3
  • friendly_idle
  • impatient_idle
  • sad_idle
missray1 (15)
  • back_off
  • crouch_roll_l
  • crouch_roll_r
  • d_locked_ds
  • getup_back_fast
  • idle2door
  • idle_armed_lookback
  • locked_door_loop
  • press_button
  • reload
  • scared_02
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  • stand_smoke
  • stumble_fall
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missray2 (22)
  • gbge_getoff
  • gbge_getoff_l
  • gbge_getoff_r
  • gbge_geton
  • gbge_geton_l
  • gbge_geton_r
  • gbge_hangl
  • gbge_hangon
  • gbge_hangr
  • gbge_leanl
  • gbge_leanr
  • gbge_pickuprubbish
  • gbge_scratchneck
  • gbge_shoot
  • gbge_shoot_l
  • gbge_shoot_r
  • gbge_smoke
  • gbge_standrubbish
  • gbge_stretchback
  • gbge_throwrubbish
  • gbge_walkwithrubbish
  • gbge_warn
missray3 (39)
  • car_driver
  • car_passenger_bl
  • car_passenger_br
  • car_passenger_f
  • drink_coffee
  • driver_intro
  • driver_loop
  • ex_niko_shoot
  • ex_victim_intro
  • ex_victim_loop
  • ex_victim_shot
  • fright_hndsup
  • fright_loop
  • handover
  • hndsup_loop
  • idle_2_fright
  • injured_walk
  • look_right_car_intro
  • look_right_car_loop
  • luca_line1
  • luca_line2
  • luca_line3
  • niko_line1
  • niko_line2
  • niko_stuble_from_car
  • niko_walk_to_car
  • on_toilet_idle
  • pass_ds
  • pass_ps
  • piss_loop
  • player_execute
  • plead
  • romin_injured_walk
  • take_package
  • talk_coffee
  • toilet_shock
  • tuna_line1
  • victim
  • walk
missray4 (2)
  • cower_idle
  • stvendor_pay
missray5 (24)
  • bikers_gbik_turnl
  • bikers_idle
  • bikers_jim_turnr
  • drop_knees
  • get_in_lift_bottom
  • get_in_lift_top
  • idle_fix_hair
  • idle_hot_wipe_face
  • idle_look_r
  • idle_scratch_head
  • operate_lift_intro
  • operate_lift_loop
  • operate_lift_outro
  • operate_lift_switch
  • plead_idle
  • plyr_bedsit_out_lhs
  • plyr_lie_2_sit_lhs
  • plyr_sit_2_lie_lhs
  • press_button
  • smoke_stand_b
  • street_chat_a
  • street_chat_b
  • tries_to_catch_bikers
  • walk
missray6 (20)
  • drop_knees
  • get_in_lift_bottom
  • get_in_lift_top
  • idle_fix_hair
  • idle_hot_wipe_face
  • idle_look_r
  • idle_scratch_head
  • operate_lift_intro
  • operate_lift_outro
  • operate_lift_switch
  • player_execute
  • plead
  • plead_idle
  • plyr_bedsit_out_lhs
  • plyr_lie_2_sit_lhs
  • plyr_sit_2_lie_lhs
  • press_button
  • smoke_stand_b
  • victim
  • walk
missroman10 (14)
  • agree
  • carwash_a
  • carwash_c
  • cop_search
  • explain_a
  • idle
  • indicate_front
  • remote_unlock
  • searched_pose
  • sit_loop
  • smoke_dirt_bike
  • smoke_ds
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  • street_argue_f_a
missroman11 (5)
  • look_right_car_loop
  • niko_stop_flat_car
  • niko_stop_flat_foot
  • roman_stop_flat_car
  • roman_stop_flat_foot
missroman12 (29)
  • execute_perp
  • execute_rom
  • hostage
  • hostage_duck
  • hostage_hide_loop
  • hostage_intro
  • hostage_let_go
  • hostage_peek
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  • hostage_taker
  • hostage_taker_duck
  • hostage_taker_fire
  • hostage_taker_hide_loop
  • hostage_taker_intro
  • hostage_taker_peek
  • hostage_taker_shot
  • hostage_taker_struggle
  • hostage_tied2chair
  • hug_niko
  • hug_roman
  • indicate_left
  • indicate_listener
  • lean_balcony_loopc
  • look_watch
  • smoke_stand_b
  • stand_look_at_watch
  • street_argue_b
  • street_chat_a
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missroman13 (13)
  • absolutely
  • direct_driver
  • dont_hit_me
  • handsup
  • over_there
  • point_forward
  • point_left
  • point_right
  • roman_lean
  • roman_walk_part
  • rom_lean_to_walk
  • rom_tap_shoulder_exit
  • slow_down
missroman14 (8)
  • drop_knees
  • player_execute
  • plead
  • plead_idle
  • roman_kick_machine
  • roman_wait_idle
  • sneak_away
  • victim
missroman2 (9)
  • 180l
  • conversation
  • lookaround_d
  • mirror_a
  • niko_recieve_phone
  • reach_open_door
  • roman_give_phone
  • sit_pass
  • stretch_a
missroman3 (6)
  • mallory_chat
  • mallory_horn
  • michelle_chat
  • michelle_horn
  • michelle_wave
  • niko_wave
missroman4 (20)
  • beat_up_a
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  • boss_idle_injured
  • boss_pickup_injured
  • damage_onsidel
  • fight_idle
  • fight_intro_01
  • ground_attack
  • hostage_beat_up
  • idle
  • injured_run
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  • plyr_pickup_injured
  • reaction_angry_a
  • reaction_angry_c
  • roman_killed
  • scared_02
  • taunt_03
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  • wasteda
missroman5 (1)
  • walk_destroy
missroman6 (14)
  • bike_give_gun
  • bike_take_gun
  • car_give_gun_back
  • car_give_gun_l
  • car_give_gun_side
  • car_take_gun_back
  • car_take_gun_back_l
  • car_take_gun_side
  • idle_01
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missroman7 (4)
  • player_execute
  • plead
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  • victim
missroman8 (1)
  • partial_wave_d
misssara2 (4)
  • female_ilde
  • give_obj
  • pace_around
  • take_obj
misssara_1 (5)
  • argue_b
  • female_ilde
  • female_ilde2
  • mcivi_flagtaxi_in
  • stash_lookaround
missstripclub (11)
  • clean_glass
  • dance_ragga_2
  • dance_rick
  • dance_wisper_2
  • niko_dance
  • pole_dance_a
  • rejection
  • sitting_proposition
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  • watch_lap_dance_loop
  • wipe_counter
missstripclubhi (14)
  • idle_a
  • idle_loop
  • lap_dance_loop
  • lap_honkerz_a2_niko
  • lap_honkerz_a2_woman
  • lap_honkerz_b1_niko
  • lap_honkerz_b1_woman
  • lap_triangle_a3_niko
  • lap_triangle_a3_woman
  • lap_triangle_b3_niko
  • lap_triangle_b3_woman
  • tri_c6_3way_niko
  • tri_c6_3way_woman1
  • tri_c6_3way_woman2
missstripclublo (3)
  • clean_glass
  • pole_dance_a
  • wipe_counter
misssuzanne_a (2)
  • argue_a
  • what_c
missswat_assault (12)
  • car_chat_b
  • crazy_rant_01
  • crazy_rant_02
  • crazy_rant_03
  • crchsignal_attention
  • crchsignal_gofwd
  • crchsignal_roger
  • crchsignal_stop
  • i_cant
  • plane_exit
  • threaten
  • what
misstaxidepot (9)
  • car_chat
  • car_chat_outside
  • copm_searchboot
  • fixcar
  • getofftrolley
  • getontrolley
  • slideout
  • slideundercar
  • workunderbonnet
missttkill (4)
  • abuse
  • agree_a
  • piss_loop
  • piss_shake_off
missvlad1 (10)
  • angry01
  • door_shake
  • fold_arms_oh_yeah
  • give_obj
  • lockandunlock_door
  • oldman_upset
  • take_obj
  • turn180_lookatbrick
  • turn_to_face_niko
  • winclean_default
missvlad2 (4)
  • hit_basket
  • laundry_loop
  • sit_van
  • throw_basket
missvlad3 (2)
  • carwash_a
  • smoke_stand_a
missvlad4 (22)
  • crates
  • drill_stand
  • emptygun
  • ev_dive
  • exhausted_intro
  • exhausted_loop
  • exhausted_outro
  • hang_on_ledge
  • ledge_climb
  • ledge_helped_up
  • ledge_help_up
  • ledge_stamp
  • look_about
  • look_down_intro
  • look_down_loop
  • look_down_outro
  • run_fall_off_roof
  • scratch_neck
  • stand_idle_a
  • stomp_idle
  • street_chat_a
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missvlad5 (4)
  • argue_a
  • argue_b
  • smoke_light_up
  • smoke_stand_a
misswedding (1)
  • tie_adjust_stand
move_combat_strafe (21)
  • idle
  • run
  • run_strafe_b
  • run_strafe_bl45
  • run_strafe_br45
  • run_strafe_l
  • run_strafe_l45
  • run_strafe_r
  • run_strafe_r45
  • shuffle_stop
  • turn_360_l
  • turn_360_r
  • walk
  • walk_strafe_b
  • walk_strafe_bl45
  • walk_strafe_br45
  • walk_strafe_l
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  • walk_strafe_r
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  • wstart
move_combat_strafe_c (21)
  • idle
  • run
  • run_strafe_b
  • run_strafe_bl45
  • run_strafe_br45
  • run_strafe_l
  • run_strafe_l45
  • run_strafe_r
  • run_strafe_r45
  • shuffle_stop
  • turn_360_l
  • turn_360_r
  • walk
  • walk_strafe_b
  • walk_strafe_bl45
  • walk_strafe_br45
  • walk_strafe_l
  • walk_strafe_l45
  • walk_strafe_r
  • walk_strafe_r45
  • wstart
move_cop (6)
  • idle
  • run
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_cop_fat (1)
  • idle
move_cop_search (5)
  • idle
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_crouch (18)
  • crouchidle2idle
  • idle
  • idle2crouchidle
  • rstop_l
  • rstop_r
  • run
  • run_turn_l
  • run_turn_l2
  • run_turn_r
  • run_turn_r2
  • turn_360_l
  • turn_360_r
  • walk
  • walk_turn_l
  • walk_turn_r
  • wstart
  • wstop_l
  • wstop_r
move_crouch_hgun (2)
  • fire
  • idle
move_crouch_rifle (22)
  • crouchidle2idle
  • crouch_roll_bwd
  • crouch_roll_fwd
  • crouch_roll_l
  • crouch_roll_r
  • idle
  • idle2crouchidle
  • rstop_l
  • rstop_r
  • run
  • run_turn_l
  • run_turn_l2
  • run_turn_r
  • run_turn_r2
  • turn_360_l
  • turn_360_r
  • walk
  • walk_turn_l
  • walk_turn_r
  • wstart
  • wstop_l
  • wstop_r
move_crouch_rpg (18)
  • crouchidle2idle
  • idle
  • idle2crouchidle
  • rstop_l
  • rstop_r
  • run
  • run_turn_l
  • run_turn_l2
  • run_turn_r
  • run_turn_r2
  • turn_360_l
  • turn_360_r
  • walk
  • walk_turn_l
  • walk_turn_r
  • wstart
  • wstop_l
  • wstop_r
move_f@armed (35)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • runstart_l_180
  • runstart_l_90
  • runstart_r_180
  • runstart_r_90
  • run_turn_180
  • run_turn_l
  • run_turn_l2
  • run_turn_r
  • run_turn_r2
  • sprint
  • sprint_turn_l
  • sprint_turn_r
  • sstop_l
  • sstop_r
  • turn_360_l
  • turn_360_r
  • walk
  • walk_turn_l
  • walk_turn_l2
  • walk_turn_l3
  • walk_turn_r
  • walk_turn_r2
  • walk_turn_r3
  • wstart
  • wstart_turn_l180
  • wstart_turn_l90
  • wstart_turn_r180
  • wstart_turn_r90
  • wstop_l
  • wstop_r
move_f@bness_a (9)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_f@bness_b (9)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_f@bness_c (9)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_f@bness_d (9)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_f@bness_e (9)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_f@casual (13)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • walk
  • wstart
  • wstart_turn_l180
  • wstart_turn_l90
  • wstart_turn_r180
  • wstart_turn_r90
  • wstop_l
  • wstop_r
move_f@casual_b (9)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_f@casual_c (9)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_f@cower (8)
  • idle
  • rstop_l
  • rstop_r
  • run
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_f@fat (32)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • run_panic_a
  • run_panic_b
  • run_turn_l
  • run_turn_l2
  • run_turn_r
  • run_turn_r2
  • sprint
  • sprint_turn_l
  • sprint_turn_r
  • sstop_l
  • sstop_r
  • turn_360_l
  • turn_360_r
  • walk
  • walk_turn_l
  • walk_turn_l2
  • walk_turn_l3
  • walk_turn_r
  • walk_turn_r2
  • walk_turn_r3
  • wstart
  • wstart_turn_l180
  • wstart_turn_l90
  • wstart_turn_r180
  • wstart_turn_r90
  • wstop_l
  • wstop_r
move_f@generic (56)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • runstart_l_180
  • runstart_l_90
  • runstart_r_180
  • runstart_r_90
  • run_down
  • run_strafe_b
  • run_strafe_l
  • run_strafe_r
  • run_turn_180
  • run_turn_180_l
  • run_turn_180_r
  • run_turn_l
  • run_turn_l2
  • run_turn_r
  • run_turn_r2
  • run_up
  • shuffle_stop
  • sprint
  • sprint_turn_180_l
  • sprint_turn_180_r
  • sprint_turn_l
  • sprint_turn_r
  • sstop_l
  • sstop_r
  • turn_360_l
  • turn_360_r
  • walk
  • walk_down
  • walk_strafe_b
  • walk_strafe_bl45
  • walk_strafe_br45
  • walk_strafe_l
  • walk_strafe_l45
  • walk_strafe_r
  • walk_strafe_r45
  • walk_turn_180_l
  • walk_turn_180_r
  • walk_turn_l
  • walk_turn_l2
  • walk_turn_l3
  • walk_turn_r
  • walk_turn_r2
  • walk_turn_r3
  • walk_up
  • wstart
  • wstart_turn_l180
  • wstart_turn_l90
  • wstart_turn_r180
  • wstart_turn_r90
  • wstop_l
  • wstop_r
move_f@michelle (25)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • run_strafe_b
  • run_strafe_l
  • run_strafe_r
  • turn_360_l
  • turn_360_r
  • walk
  • walk_strafe_b
  • walk_strafe_bl45
  • walk_strafe_br45
  • walk_strafe_l
  • walk_strafe_l45
  • walk_strafe_r
  • walk_strafe_r45
  • wstart
  • wstart_turn_l180
  • wstart_turn_l90
  • wstart_turn_r180
  • wstart_turn_r90
  • wstop_l
  • wstop_r
move_f@multiplyr (32)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • run_strafe_b
  • run_strafe_l
  • run_strafe_r
  • run_turn_l
  • run_turn_l2
  • run_turn_r
  • run_turn_r2
  • sprint
  • sprint_turn_l
  • sprint_turn_r
  • turn_360_l
  • turn_360_r
  • walk
  • walk_strafe_b
  • walk_strafe_bl45
  • walk_strafe_br45
  • walk_strafe_l
  • walk_strafe_l45
  • walk_strafe_r
  • walk_strafe_r45
  • wstart
  • wstart_turn_l180
  • wstart_turn_l90
  • wstart_turn_r180
  • wstart_turn_r90
  • wstop_l
  • wstop_r
move_f@m_p (45)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • runstart_l_180
  • runstart_l_90
  • runstart_r_180
  • runstart_r_90
  • run_strafe_b
  • run_strafe_l
  • run_strafe_r
  • run_turn_180
  • run_turn_l
  • run_turn_l2
  • run_turn_r
  • run_turn_r2
  • sprint
  • sprint_turn_l
  • sprint_turn_r
  • sstop_l
  • sstop_r
  • turn_360_l
  • turn_360_r
  • walk
  • walk_strafe_b
  • walk_strafe_bl45
  • walk_strafe_br45
  • walk_strafe_l
  • walk_strafe_l45
  • walk_strafe_r
  • walk_strafe_r45
  • walk_turn_l
  • walk_turn_l2
  • walk_turn_l3
  • walk_turn_r
  • walk_turn_r2
  • walk_turn_r3
  • wstart
  • wstart_turn_l180
  • wstart_turn_l90
  • wstart_turn_r180
  • wstart_turn_r90
  • wstop_l
  • wstop_r
move_f@old_a (9)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_f@old_b (9)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_f@old_c (9)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_f@old_d (9)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_f@puffer (5)
  • idle
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_f@sexy (21)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • turn_360_l
  • turn_360_r
  • walk
  • walk_turn_l
  • walk_turn_l2
  • walk_turn_l3
  • walk_turn_r
  • walk_turn_r2
  • walk_turn_r3
  • wstart
  • wstart_turn_l180
  • wstart_turn_l90
  • wstart_turn_r180
  • wstart_turn_r90
  • wstop_l
  • wstop_r
move_gng@afro_a (12)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_gng@afro_b (12)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_gng@afro_c (12)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_gng@generic_a (12)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_gng@generic_b (12)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_gng@generic_c (11)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_gng@jam_a (12)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_gng@jam_b (11)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_gng@jam_c (11)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_gng@latino_a (12)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_gng@latino_b (12)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_gng@latino_c (12)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_injured_generic (11)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • turn_360_l
  • turn_360_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_injured_ground (1)
  • back_outro
move_injured_lower (5)
  • idle
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_injured_upper (11)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • turn_360_l
  • turn_360_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_m@bernie (2)
  • run
  • walk
move_m@bness_a (12)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_m@bness_b (12)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_m@bness_c (11)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_m@bum (25)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • run_turn_l
  • run_turn_l2
  • run_turn_r
  • run_turn_r2
  • turn_360_l
  • turn_360_r
  • walk
  • walk_turn_l
  • walk_turn_l2
  • walk_turn_l3
  • walk_turn_r
  • walk_turn_r2
  • walk_turn_r3
  • wstart
  • wstart_turn_l180
  • wstart_turn_l90
  • wstart_turn_r180
  • wstart_turn_r90
  • wstop_l
  • wstop_r
move_m@case (12)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_m@casual (10)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_m@casual_b (12)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_m@casual_c (12)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_m@cower (8)
  • idle
  • rstop_l
  • rstop_r
  • run
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_m@cs_swat (1)
  • run
move_m@eddie (12)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_m@fat (45)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • run_strafe_b
  • run_strafe_bl45
  • run_strafe_br45
  • run_strafe_l
  • run_strafe_l45
  • run_strafe_r
  • run_strafe_r45
  • run_turn_180
  • run_turn_l
  • run_turn_l2
  • run_turn_r
  • run_turn_r2
  • sprint
  • sprint_turn_l
  • sprint_turn_r
  • sstop_l
  • sstop_r
  • turn_360_l
  • turn_360_r
  • walk
  • walk_strafe_b
  • walk_strafe_bl45
  • walk_strafe_br45
  • walk_strafe_l
  • walk_strafe_l45
  • walk_strafe_r
  • walk_strafe_r45
  • walk_turn_l
  • walk_turn_l2
  • walk_turn_l3
  • walk_turn_r
  • walk_turn_r2
  • walk_turn_r3
  • wstart
  • wstart_turn_l180
  • wstart_turn_l90
  • wstart_turn_r180
  • wstart_turn_r90
  • wstop_l
  • wstop_r
move_m@generic (50)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • runstart_l_180
  • runstart_l_90
  • runstart_r_180
  • runstart_r_90
  • run_down
  • run_strafe_b
  • run_strafe_l
  • run_strafe_r
  • run_turn_180
  • run_turn_180_l
  • run_turn_180_r
  • run_turn_l
  • run_turn_l2
  • run_turn_r
  • run_turn_r2
  • run_up
  • shuffle_stop
  • sprint
  • sprint_turn_180_l
  • sprint_turn_180_r
  • sprint_turn_l
  • sprint_turn_r
  • sstop_l
  • sstop_r
  • turn_360_l
  • turn_360_r
  • walk
  • walk_down
  • walk_strafe_b
  • walk_strafe_l
  • walk_strafe_r
  • walk_turn_l
  • walk_turn_l2
  • walk_turn_l3
  • walk_turn_r
  • walk_turn_r2
  • walk_turn_r3
  • walk_up
  • wstart
  • wstart_turn_l180
  • wstart_turn_l90
  • wstart_turn_r180
  • wstart_turn_r90
  • wstop_l
  • wstop_r
move_m@h_cuffed (4)
  • idle
  • run
  • sprint
  • walk
move_m@multiplyr (28)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • run_strafe_b
  • run_strafe_l
  • run_strafe_r
  • run_turn_l
  • run_turn_l2
  • run_turn_r
  • run_turn_r2
  • sprint
  • sprint_turn_l
  • sprint_turn_r
  • turn_360_l
  • turn_360_r
  • walk
  • walk_strafe_b
  • walk_strafe_l
  • walk_strafe_r
  • wstart
  • wstart_turn_l180
  • wstart_turn_l90
  • wstart_turn_r180
  • wstart_turn_r90
  • wstop_l
  • wstop_r
move_m@old_a (11)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_m@old_b (11)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_m@old_c (5)
  • idle
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_m@playboy (3)
  • idle
  • run
  • walk
move_m@roman (12)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • sprint
  • sstop_l
  • sstop_r
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_m@roman_inj (9)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • walk
  • wstart
  • wstop_l
  • wstop_r
move_m@swat (17)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • run_strafe_b
  • run_strafe_l
  • run_strafe_r
  • walk
  • walk_strafe_b
  • walk_strafe_l
  • walk_strafe_r
  • walk_turn_l
  • walk_turn_r
  • wstart
  • wstop_l
  • wstop_r
move_m@tourist (1)
  • idle
move_melee (10)
  • idle
  • idle_outro
  • run
  • run_strafe_b
  • run_strafe_l
  • run_strafe_r
  • walk
  • walk_strafe_b
  • walk_strafe_l
  • walk_strafe_r
move_melee_baseball (10)
  • idle
  • idle_outro
  • run
  • run_strafe_b
  • run_strafe_l
  • run_strafe_r
  • walk
  • walk_strafe_b
  • walk_strafe_l
  • walk_strafe_r
move_melee_knife (10)
  • idle
  • idle_outro
  • run
  • run_strafe_b
  • run_strafe_l
  • run_strafe_r
  • walk
  • walk_strafe_b
  • walk_strafe_l
  • walk_strafe_r
move_player (53)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • runstart_l_180
  • runstart_l_90
  • runstart_r_180
  • runstart_r_90
  • run_down
  • run_strafe_b
  • run_strafe_l
  • run_strafe_r
  • run_turn_180
  • run_turn_180_l
  • run_turn_180_r
  • run_turn_l
  • run_turn_l2
  • run_turn_r
  • run_turn_r2
  • run_up
  • sprint
  • sprint_turn_180_l
  • sprint_turn_180_r
  • sprint_turn_l
  • sprint_turn_r
  • sstop_l
  • sstop_r
  • turn_360_l
  • turn_360_r
  • walk
  • walk_b
  • walk_c
  • walk_down
  • walk_strafe_b
  • walk_strafe_l
  • walk_strafe_r
  • walk_turn_180_l
  • walk_turn_180_r
  • walk_turn_l
  • walk_turn_l2
  • walk_turn_l3
  • walk_turn_r
  • walk_turn_r2
  • walk_turn_r3
  • walk_up
  • wstart
  • wstart_turn_l180
  • wstart_turn_l90
  • wstart_turn_r180
  • wstart_turn_r90
  • wstop_l
  • wstop_r
move_rifle (46)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • runstart_l_180
  • runstart_l_90
  • runstart_r_180
  • runstart_r_90
  • run_down
  • run_turn_180
  • run_turn_180_l
  • run_turn_180_r
  • run_turn_l
  • run_turn_l2
  • run_turn_r
  • run_turn_r2
  • run_up
  • shuffle_stop
  • sprint
  • sprint_turn_180_l
  • sprint_turn_180_r
  • sprint_turn_l
  • sprint_turn_r
  • sstop_l
  • sstop_r
  • turn_360_l
  • turn_360_r
  • walk
  • walk_down
  • walk_turn_180_l
  • walk_turn_180_r
  • walk_turn_l
  • walk_turn_l2
  • walk_turn_l3
  • walk_turn_r
  • walk_turn_r2
  • walk_turn_r3
  • walk_up
  • wstart
  • wstart_turn_l180
  • wstart_turn_l90
  • wstart_turn_r180
  • wstart_turn_r90
  • wstop_l
  • wstop_r
move_roman_inj (2)
  • run
  • walk
move_rpg (42)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • runstart_l_180
  • runstart_l_90
  • runstart_r_180
  • runstart_r_90
  • run_turn_180_l
  • run_turn_180_r
  • run_turn_l
  • run_turn_l2
  • run_turn_r
  • run_turn_r2
  • sprint
  • sprint_turn_180_l
  • sprint_turn_180_r
  • sprint_turn_l
  • sprint_turn_r
  • sstop_l
  • sstop_r
  • turn_360_l
  • turn_360_r
  • walk
  • walk_b
  • walk_c
  • walk_turn_180_l
  • walk_turn_180_r
  • walk_turn_l
  • walk_turn_l2
  • walk_turn_l3
  • walk_turn_r
  • walk_turn_r2
  • walk_turn_r3
  • wstart
  • wstart_turn_l180
  • wstart_turn_l90
  • wstart_turn_r180
  • wstart_turn_r90
  • wstop_l
  • wstop_r
ped (25)
  • cellphone_in
  • cellphone_text
  • duck_cower
  • fuck_u
  • hail_taxi
  • handsup
  • helmet_off
  • hit_wall
  • idle_tired
  • mcivi_flagtaxi_in
  • nm_melee
  • open_door
  • open_door_alt
  • open_door_r
  • open_door_r_alt
  • open_door_shove
  • plead
  • run_open_door
  • run_open_door_alt
  • run_open_door_r
  • run_open_door_r_alt
  • run_open_door_shove
  • searchped_intro
  • searchped_loop
  • swim_idle
pickup_object (6)
  • pickup_high
  • pickup_low
  • pickup_med
  • putdown_high
  • putdown_low
  • putdown_med
playidles_bat (3)
  • checkleg_r
  • over_shoulder
  • shift_weight
playidles_cold (8)
  • bang_ear
  • hold_out_hand
  • play_collar
  • rub_head
  • shake_rain_a
  • stamp_feet
  • stand_lookatsky
  • wipe_face
playidles_f_rifle (3)
  • idle_a
  • idle_b
  • idle_c
playidles_f_std (3)
  • idle_a
  • idle_b
  • idle_c
playidles_hgun (2)
  • idle_armed_throwgun
  • idle_object_throwgun
playidles_injured (5)
  • hands_on_hips
  • heavy_breathing
  • out_of_breath
  • wipe_face
  • wipe_forehead
playidles_injured_r (2)
  • heavy_breathing
  • out_of_breath
playidles_rifle (8)
  • checkgun
  • idle_armed
  • idle_armed_lookback
  • lookleft
  • shakelegs
  • shoulder
  • stretch
  • weapondown
playidles_std (19)
  • gun_aim
  • gun_cock_weapon
  • gun_scratch
  • idle_checkarm_r
  • idle_checkleg_l
  • idle_checkleg_r
  • idle_crackknuckles
  • idle_fix_hair
  • idle_hot_wipe_face
  • idle_long_lookaround
  • idle_look_at_sky
  • idle_look_back
  • idle_look_l
  • idle_look_l_urgent
  • idle_look_r
  • idle_scratch_balls
  • idle_scratch_head
  • idle_shakelegs
  • idle_tired
playidles_tired_1h (1)
  • heavy_breathing
playidles_tired_2h (1)
  • heavy_breathing
playidles_tired_rpg (1)
  • heavy_breathing
playidles_wet_1h (2)
  • brush_off_stand
  • stamp_feet
playidles_wet_2h (1)
  • stamp_feet
plead (1)
  • plead
ragdoll_trans (7)
  • inj_front_to_default
  • inj_lside_to_default
  • inj_rside_to_default
  • preacher_trans
  • recover_abdomen
  • recover_balance
  • seated_trans
ragdoll_trans_back (1)
  • inj_back_to_default
reaction@male_flee (10)
  • back
  • back_upperbody
  • front
  • front_upperbody
  • left
  • left_upperbody
  • pistol_shot_near
  • rifle_shot_near
  • right
  • right_upperbody
reaction_f_seat_flee (2)
  • f_seat_flee_l
  • f_seat_flee_r
reaction_m_seat_flee (4)
  • m_seat_cower_flee_l
  • m_seat_cower_flee_r
  • m_seat_flee_l
  • m_seat_flee_r
searchped (2)
  • searchped_intro
  • searchped_loop
sit (28)
  • plyr_bedlie_loop_lhs
  • plyr_bedlie_loop_rhs
  • plyr_bedsit_in_lhs
  • plyr_bedsit_in_rhs
  • plyr_bedsit_loop_lhs
  • plyr_bedsit_loop_rhs
  • plyr_bedsit_out_lhs
  • plyr_bedsit_out_rhs
  • plyr_lie_2_sit_lhs
  • plyr_lie_2_sit_rhs
  • plyr_sit_2_lie_lhs
  • plyr_sit_2_lie_rhs
  • plyr_sit_down
  • plyr_sit_down_180
  • plyr_sit_loop
  • plyr_sit_loop_180
  • plyr_sit_up
  • plyr_sit_up_180
  • sit_down
  • sit_down_180
  • sit_loop
  • sit_loop_180
  • sit_up
  • sit_up_180
  • vidgame_in
  • vidgame_loop
  • vidgame_out
  • vidgame_playa
swat (12)
  • signal_advance
  • signal_assault
  • signal_attention
  • signal_goback
  • signal_gofwd
  • signal_goleft
  • signal_goright
  • signal_look
  • signal_negative
  • signal_roger
  • signal_sayagain
  • signal_stop
swimming (19)
  • idle
  • rstop_l
  • rstop_r
  • run
  • runstart_fwd
  • run_turn_l
  • run_turn_r
  • sprint
  • sprint_turn_l
  • sprint_turn_r
  • walk
  • walk_strafe_b
  • walk_strafe_l
  • walk_strafe_r
  • walk_turn_l
  • walk_turn_r
  • wstart
  • wstop_l
  • wstop_r
taxi_hail (5)
  • aknowledge_l
  • aknowledge_r
  • forget_it
  • fuck_u
  • hail_taxi
throw_grenade (14)
  • aim_partial
  • aim_partial_trigger
  • drop_partial
  • grenade_throw_crouch
  • grenade_throw_drop
  • grenade_throw_overarm
  • grenade_throw_short
  • grenade_throw_underarm
  • grenade_throw_underarm_stand
  • holster
  • holster_crouch
  • light_molotov
  • unholster
  • unholster_crouch
veh@base (6)
  • cop_std_arrest_in
  • crash_exit_on_roof_l
  • crash_exit_on_roof_r
  • crash_exit_on_side_l
  • crash_exit_on_side_r
  • in_car_dam
veh@bike_chopper (40)
  • align_ds
  • align_ps
  • die_ds
  • die_horn_ds
  • die_ps
  • get_in_bike_jack_ds
  • get_in_bike_jack_ps
  • get_in_ds
  • get_in_ps
  • get_out_ds
  • get_out_ps
  • helmet_on
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
  • jump
  • jump_out_ds
  • jump_out_ps
  • keystart
  • lean_left_ps
  • lean_right_ps
  • pass_helmet_on
  • pickup_lhs
  • pickup_rhs
  • pullup_lhs
  • pullup_rhs
  • reverse
  • shunt_ds
  • shunt_ps
  • sit_drive
  • sit_pass
  • steer_bwd
  • steer_fwd
  • steer_l
  • steer_r
  • still
  • throw_grenade
veh@bike_dirt (40)
  • align_ds
  • align_ps
  • die_ds
  • die_horn_ds
  • die_ps
  • get_in_bike_jack_ds
  • get_in_bike_jack_ps
  • get_in_ds
  • get_in_ps
  • get_out_ds
  • get_out_ps
  • helmet_on
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
  • jump
  • jump_out_ds
  • jump_out_ps
  • keystart
  • lean_left_ps
  • lean_right_ps
  • pass_helmet_on
  • pickup_lhs
  • pickup_rhs
  • pullup_lhs
  • pullup_rhs
  • reverse
  • shunt_ds
  • shunt_ps
  • sit_drive
  • sit_pass
  • steer_bwd
  • steer_fwd
  • steer_l
  • steer_r
  • still
  • throw_grenade
veh@bike_freeway (40)
  • align_ds
  • align_ps
  • die_ds
  • die_horn_ds
  • die_ps
  • get_in_bike_jack_ds
  • get_in_bike_jack_ps
  • get_in_ds
  • get_in_ps
  • get_out_ds
  • get_out_ps
  • helmet_on
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
  • jump
  • jump_out_ds
  • jump_out_ps
  • keystart
  • lean_left_ps
  • lean_right_ps
  • pass_helmet_on
  • pickup_lhs
  • pickup_rhs
  • pullup_lhs
  • pullup_rhs
  • reverse
  • shunt_ds
  • shunt_ps
  • sit_drive
  • sit_pass
  • steer_bwd
  • steer_fwd
  • steer_l
  • steer_r
  • still
  • throw_grenade
veh@bike_scooter (40)
  • align_ds
  • align_ps
  • die_ds
  • die_horn_ds
  • die_ps
  • get_in_bike_jack_ds
  • get_in_bike_jack_ps
  • get_in_ds
  • get_in_ps
  • get_out_ds
  • get_out_ps
  • helmet_on
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
  • jump
  • jump_out_ds
  • jump_out_ps
  • keystart
  • lean_left_ps
  • lean_right_ps
  • pass_helmet_on
  • pickup_lhs
  • pickup_rhs
  • pullup_lhs
  • pullup_rhs
  • reverse
  • shunt_ds
  • shunt_ps
  • sit_drive
  • sit_pass
  • steer_bwd
  • steer_fwd
  • steer_l
  • steer_r
  • still
  • throw_grenade
veh@bike_spt (41)
  • align_ds
  • align_ps
  • die_ds
  • die_horn_ds
  • die_ps
  • get_in_bike_jack_ds
  • get_in_bike_jack_ps
  • get_in_ds
  • get_in_ps
  • get_out_ds
  • get_out_ps
  • helmet_off
  • helmet_on
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
  • jump
  • jump_out_ds
  • jump_out_ps
  • keystart
  • lean_left_ps
  • lean_right_ps
  • pass_helmet_on
  • pickup_lhs
  • pickup_rhs
  • pullup_lhs
  • pullup_rhs
  • reverse
  • shunt_ds
  • shunt_ps
  • sit_drive
  • sit_pass
  • steer_bwd
  • steer_fwd
  • steer_l
  • steer_r
  • still
  • throw_grenade
veh@boat_speed (7)
  • align_ds
  • align_ps
  • get_in_ds
  • get_in_ps
  • get_out_ds
  • get_out_ps
  • jump
veh@boat_standing (20)
  • align_ds
  • align_ps
  • get_in_ds
  • get_in_ps
  • get_out_ds
  • get_out_ps
  • keystart
  • lean_left_ds
  • lean_left_ps
  • lean_right_ds
  • lean_right_ps
  • reverse
  • shunt_ds
  • shunt_ps
  • sit_drive
  • sit_pass
  • sit_pass_back_left
  • sit_pass_back_right
  • steer_l
  • steer_r
veh@boat_stand_big (12)
  • align_ds
  • align_ps
  • get_in_ds
  • get_in_ps
  • get_out_ds
  • get_out_ps
  • keystart
  • reverse
  • shunt_ds
  • sit_drive
  • steer_l
  • steer_r
veh@bus (44)
  • align_ds
  • align_ps
  • align_rear_ds
  • align_rear_ps
  • change_station
  • die_ds
  • die_horn_ds
  • die_ps
  • d_close_in_ds
  • d_open_out_ds
  • d_open_out_ps
  • d_open_out_rear_ds
  • d_open_out_rear_ps
  • get_in_ds
  • get_in_ps
  • get_in_rear_ds
  • get_in_rear_ps
  • get_out_ds
  • get_out_ps
  • get_out_rear_ds
  • get_out_rear_ps
  • heavy_brake_ds
  • horn
  • hotwire
  • keystart
  • lean_left_ds
  • lean_left_ps
  • lean_right_ds
  • lean_right_ps
  • reverse
  • shock_back
  • shock_front
  • shock_left
  • shock_right
  • shunt_ds
  • shunt_ps
  • sit_drive
  • sit_pass
  • sit_pass_back_left
  • sit_pass_back_right
  • smash_windscreen_ds
  • steer_l
  • steer_r
  • through_windscreen_ds
veh@busted_low (2)
  • jack_driver_ds
  • jack_perp_ds
veh@busted_std (2)
  • jack_driver_ds
  • jack_perp_ds
veh@busted_truck (2)
  • jack_driver_ds
  • jack_perp_ds
veh@busted_van (2)
  • jack_driver_ds
  • jack_perp_ds
veh@cablecar (10)
  • align_ds
  • align_ps
  • d_open_out_ds
  • d_open_out_ps
  • get_in_ds
  • get_in_ps
  • get_out_ds
  • get_out_ps
  • sit_drive
  • sit_pass
veh@drivebyairtug (8)
  • ds_aim_in
  • ds_aim_loop
  • ds_aim_out
  • ps_aim_in
  • ps_aim_loop
  • ps_aim_out
  • ps_throw_grenade
  • throw_grenade
veh@drivebybike_chop (8)
  • ds_aim_in
  • ds_aim_loop
  • ds_aim_out
  • ps_aim_in
  • ps_aim_loop
  • ps_aim_out
  • ps_throw_grenade
  • throw_grenade
veh@drivebybike_dirt (8)
  • ds_aim_in
  • ds_aim_loop
  • ds_aim_out
  • ps_aim_in
  • ps_aim_loop
  • ps_aim_out
  • ps_throw_grenade
  • throw_grenade
veh@drivebybike_free (8)
  • ds_aim_in
  • ds_aim_loop
  • ds_aim_out
  • ps_aim_in
  • ps_aim_loop
  • ps_aim_out
  • ps_throw_grenade
  • throw_grenade
veh@drivebybike_scot (8)
  • ds_aim_in
  • ds_aim_loop
  • ds_aim_out
  • ps_aim_in
  • ps_aim_loop
  • ps_aim_out
  • ps_throw_grenade
  • throw_grenade
veh@drivebybike_spt (8)
  • ds_aim_in
  • ds_aim_loop
  • ds_aim_out
  • ps_aim_in
  • ps_aim_loop
  • ps_aim_out
  • ps_throw_grenade
  • throw_grenade
veh@drivebyboat_big (4)
  • ds_aim_in
  • ds_aim_loop
  • ds_aim_out
  • throw_grenade
veh@drivebyboat_spee (13)
  • bl_throw_grenade
  • br_throw_grenade
  • ds_aim_in
  • ds_aim_loop
  • ds_aim_out
  • ps_aim_in
  • ps_aim_in_1h
  • ps_aim_loop
  • ps_aim_loop_1h
  • ps_aim_out
  • ps_aim_out_1h
  • ps_throw_grenade
  • throw_grenade
veh@drivebyboat_stnd (22)
  • bl_aim_in
  • bl_aim_in_1h
  • bl_aim_loop
  • bl_aim_loop_1h
  • bl_aim_out
  • bl_aim_out_1h
  • bl_throw_grenade
  • br_aim_in
  • br_aim_in_1h
  • br_aim_loop
  • br_aim_loop_1h
  • br_aim_out
  • br_aim_out_1h
  • br_throw_grenade
  • ds_aim_in
  • ds_aim_loop
  • ds_aim_out
  • ps_aim_in_1h
  • ps_aim_loop_1h
  • ps_aim_out_1h
  • ps_throw_grenade
  • throw_grenade
veh@drivebycop_std (3)
  • ps_aim_in
  • ps_aim_loop
  • ps_aim_out
veh@drivebyheli (21)
  • bl_aim_in
  • bl_aim_in_1h
  • bl_aim_loop
  • bl_aim_loop_1h
  • bl_aim_out
  • bl_aim_out_1h
  • bl_throw_grenade
  • br_aim_in
  • br_aim_in_1h
  • br_aim_loop
  • br_aim_loop_1h
  • br_aim_out
  • br_aim_out_1h
  • br_throw_grenade
  • ps_aim_in
  • ps_aim_in_1h
  • ps_aim_loop
  • ps_aim_loop_1h
  • ps_aim_out
  • ps_aim_out_1h
  • ps_throw_grenade
veh@drivebylow (8)
  • ds_aim_in
  • ds_aim_loop
  • ds_aim_out
  • ps_aim_in
  • ps_aim_loop
  • ps_aim_out
  • ps_throw_grenade
  • throw_grenade
veh@drivebylow_conv (5)
  • ps_aim_in
  • ps_aim_loop
  • ps_aim_out
  • ps_throw_grenade
  • throw_grenade
veh@drivebystd (16)
  • bl_aim_in
  • bl_aim_loop
  • bl_aim_out
  • bl_throw_grenade
  • br_aim_in
  • br_aim_loop
  • br_aim_out
  • br_throw_grenade
  • ds_aim_in
  • ds_aim_loop
  • ds_aim_out
  • ps_aim_in
  • ps_aim_loop
  • ps_aim_out
  • ps_throw_grenade
  • throw_grenade
veh@drivebytruck (16)
  • bl_aim_in
  • bl_aim_loop
  • bl_aim_out
  • bl_throw_grenade
  • br_aim_in
  • br_aim_loop
  • br_aim_out
  • br_throw_grenade
  • ds_aim_in
  • ds_aim_loop
  • ds_aim_out
  • ps_aim_in
  • ps_aim_loop
  • ps_aim_out
  • ps_throw_grenade
  • throw_grenade
veh@drivebyvan (16)
  • bl_aim_in
  • bl_aim_loop
  • bl_aim_out
  • bl_throw_grenade
  • br_aim_in
  • br_aim_loop
  • br_aim_out
  • br_throw_grenade
  • ds_aim_in
  • ds_aim_loop
  • ds_aim_out
  • ps_aim_in
  • ps_aim_loop
  • ps_aim_out
  • ps_throw_grenade
  • throw_grenade
veh@helicopter (39)
  • align_ds
  • align_ps
  • align_rear_ds
  • align_rear_ps
  • d_close_in_ds
  • d_close_in_ps
  • d_close_out_ds
  • d_close_out_ps
  • d_open_out_ds
  • d_open_out_ps
  • get_in_ds
  • get_in_ps
  • get_in_rear_ds
  • get_in_rear_ps
  • get_out_ds
  • get_out_jacked_ds
  • get_out_ps
  • get_out_rear_ds
  • get_out_rear_ps
  • jack_dead_driver_ds
  • jack_dead_driver_ds_e
  • jack_dead_driver_ps
  • jack_dead_perp_ds
  • jack_dead_perp_ps
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
  • keystart
  • lean_left_ds
  • lean_right_ds
  • sit_drive
  • sit_pass
  • sit_pass_back_left
  • sit_pass_back_right
  • steer_l
  • steer_r
veh@helicopter_xx_h (3)
  • d_open_out_ds
  • d_open_out_ps
  • jump_out_ds
veh@heli_annih (3)
  • d_open_out_ds
  • d_open_out_ps
  • jump_out_ds
veh@low (65)
  • align_ds
  • align_ps
  • change_station
  • die_ds
  • die_horn_ds
  • die_ps
  • d_close_in_ds
  • d_close_in_ps
  • d_close_out_ds
  • d_close_out_ds_angry
  • d_close_out_ps
  • d_force_entry_ds
  • d_force_entry_ps
  • d_locked_ds
  • d_locked_ps
  • d_open_out_ds
  • d_open_out_ps
  • get_in_ds
  • get_in_jack_ps
  • get_in_ps
  • get_out_ds
  • get_out_jacked_ds
  • get_out_ps
  • heavy_brake_ds
  • heavy_brake_ps
  • horn
  • hotwire
  • jack_dead_driver_ds
  • jack_dead_driver_ps
  • jack_dead_perp_ds
  • jack_dead_perp_ps
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_perp_ds
  • jack_perp_ps
  • jump_out_ds
  • jump_out_ps
  • keystart
  • lean_left_ds
  • lean_left_ps
  • lean_right_ds
  • lean_right_ps
  • reverse
  • shock_back
  • shock_front
  • shock_left
  • shock_right
  • shuffle_seat_ds
  • shuffle_seat_ps
  • shunt_alt_ds
  • shunt_ds
  • shunt_ps
  • sit_drive
  • sit_pass
  • smash_window_ds
  • smash_window_ps
  • smash_window_r_ds
  • smash_window_r_ps
  • smash_windscreen_ds
  • steer_l
  • steer_r
  • through_windscreen_ds
  • through_windscreen_ps
  • throw_grenade
veh@low_conv (4)
  • align_ds
  • align_ps
  • get_in_ds
  • get_in_ps
veh@low_hi2_hi2 (2)
  • d_open_out_ds
  • d_open_out_ps
veh@low_hi3_hi3 (2)
  • d_open_out_ds
  • d_open_out_ps
veh@low_hi4_hi4 (2)
  • d_open_out_ds
  • d_open_out_ps
veh@low_hi_hi (6)
  • align_ds
  • align_ps
  • d_open_out_ds
  • d_open_out_ps
  • get_in_ds
  • get_in_ps
veh@low_infernus (6)
  • d_close_out_ds
  • d_close_out_ps
  • d_open_out_ds
  • d_open_out_ps
  • get_out_ds
  • get_out_ps
veh@low_jack_pistol (6)
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
veh@low_jack_rifle (6)
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
veh@low_jack_rpg (6)
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
veh@low_le1_ri1 (6)
  • align_ds
  • align_ps
  • d_open_out_ds
  • d_open_out_ps
  • get_in_ds
  • get_in_ps
veh@low_le2_ri2 (6)
  • align_ds
  • align_ps
  • d_open_out_ds
  • d_open_out_ps
  • get_in_ds
  • get_in_ps
veh@low_lu1_ri1 (2)
  • d_open_out_ds
  • d_open_out_ps
veh@low_lu2_ri2 (2)
  • d_open_out_ds
  • d_open_out_ps
veh@low_xx_lo1 (1)
  • d_open_out_ps
veh@std (70)
  • align_ds
  • align_ps
  • change_station
  • die_ds
  • die_horn_ds
  • die_ps
  • d_close_in_ds
  • d_close_in_ps
  • d_close_out_ds
  • d_close_out_ds_angry
  • d_close_out_ps
  • d_force_entry_ds
  • d_force_entry_ps
  • d_locked_ds
  • d_locked_ps
  • d_open_out_ds
  • d_open_out_ps
  • get_in_ds
  • get_in_jack_ps
  • get_in_ps
  • get_out_ds
  • get_out_jacked_ds
  • get_out_jacked_ds_e
  • get_out_ps
  • heavy_brake_ds
  • heavy_brake_ps
  • horn
  • horn_normal
  • hotwire
  • jack_dead_driver_ds
  • jack_dead_driver_ps
  • jack_dead_perp_ds
  • jack_dead_perp_ps
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
  • jump_out_ds
  • jump_out_ps
  • keystart
  • lean_left_ds
  • lean_left_ps
  • lean_right_ds
  • lean_right_ps
  • relaxed_idle_a
  • reverse
  • shock_back
  • shock_front
  • shock_left
  • shock_right
  • shuffle_seat_ds
  • shuffle_seat_ps
  • shunt_alt_ds
  • shunt_ds
  • shunt_ps
  • sit_drive
  • sit_pass
  • sit_pass_back_right
  • smash_window_ds
  • smash_window_ps
  • smash_window_r_ds
  • smash_window_r_ps
  • smash_windscreen_ds
  • steer_l
  • steer_r
  • through_windscreen_ds
  • through_windscreen_ps
  • throw_grenade
veh@std_conv (4)
  • align_ds
  • align_ps
  • get_in_ds
  • get_in_ps
veh@std_df8 (1)
  • d_open_out_ds
veh@std_fo1 (3)
  • d_open_out_ds
  • get_in_ds
  • get_in_ps
veh@std_jack_pistol (6)
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
veh@std_jack_pistolb (6)
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
veh@std_jack_rifle (8)
  • d_force_entry_ds
  • d_force_entry_ps
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
veh@std_jack_rifle_b (5)
  • d_force_entry_ds
  • d_force_entry_ps
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_perp_ds
veh@std_jack_rifle_c (5)
  • d_force_entry_ds
  • d_force_entry_ps
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_perp_ds
veh@std_jack_rpg (6)
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
veh@std_jack_unarmdb (7)
  • get_in_ps
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
veh@std_jack_unarmdc (3)
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_perp_ds
veh@std_jack_unarmdd (3)
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_perp_ds
veh@std_jack_unarmed (6)
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
veh@std_le1_ri1 (4)
  • d_close_out_ds
  • d_open_out_ds
  • d_open_out_ps
  • get_out_ds
veh@std_lo1_lo1 (2)
  • d_open_out_ds
  • d_open_out_ps
veh@std_lo2_lo2 (5)
  • d_close_in_ds
  • d_force_entry_ds
  • d_locked_ds
  • d_open_out_ds
  • d_open_out_ps
veh@std_lo3_lo3 (3)
  • d_close_in_ds
  • d_open_out_ds
  • d_open_out_ps
veh@std_lo4_lo4 (2)
  • d_open_out_ds
  • d_open_out_ps
veh@std_lo5_lo5 (3)
  • d_close_in_ds
  • d_open_out_ds
  • d_open_out_ps
veh@std_ri1 (2)
  • d_close_in_ds
  • d_open_out_ds
veh@std_ri1_lo1 (2)
  • d_open_out_ds
  • d_open_out_ps
veh@std_ri2 (5)
  • d_close_in_ds
  • d_close_out_ds
  • d_open_out_ds
  • d_open_out_ps
  • get_out_ds
veh@std_ri2_lo2 (3)
  • d_close_in_ds
  • d_open_out_ds
  • d_open_out_ps
veh@std_ri3 (1)
  • d_open_out_ds
veh@std_ri3_lo3 (2)
  • d_open_out_ds
  • d_open_out_ps
veh@std_xx_ri1 (2)
  • d_open_out_ds
  • d_open_out_ps
veh@std_xx_ri2 (2)
  • d_open_out_ds
  • d_open_out_ps
veh@train (20)
  • align_ds
  • align_ps
  • align_rear_ds
  • align_rear_ps
  • d_open_out_ds
  • d_open_out_ps
  • d_open_out_rear_ds
  • d_open_out_rear_ps
  • get_in_ds
  • get_in_ps
  • get_in_rear_ds
  • get_in_rear_ps
  • get_out_ds
  • get_out_ps
  • get_out_rear_ds
  • get_out_rear_ps
  • sit_drive
  • sit_pass
  • sit_pass_back_left
  • sit_pass_back_right
veh@truck (74)
  • align_ds
  • align_ps
  • align_rear_ds
  • align_rear_ps
  • change_station
  • die_ds
  • die_horn_ds
  • die_ps
  • d_close_in_ds
  • d_close_in_ps
  • d_close_in_rear_ds
  • d_close_in_rear_ps
  • d_close_out_ds
  • d_close_out_ds_angry
  • d_close_out_ps
  • d_close_out_rear_ds
  • d_close_out_rear_ps
  • d_open_out_ds
  • d_open_out_ps
  • d_open_out_rear_ds
  • d_open_out_rear_ps
  • get_in_ds
  • get_in_jack_ps
  • get_in_ps
  • get_in_rear_ds
  • get_in_rear_ps
  • get_out_ds
  • get_out_jacked_ds
  • get_out_ps
  • get_out_rear_ds
  • get_out_rear_ps
  • heavy_brake_ds
  • heavy_brake_ps
  • horn
  • hotwire
  • jack_dead_driver_ds
  • jack_dead_driver_ps
  • jack_dead_perp_ds
  • jack_dead_perp_ps
  • jack_driver_ds
  • jack_driver_ps
  • jack_perp_ds
  • jack_perp_ps
  • jump_out_ds
  • jump_out_ps
  • keystart
  • lean_left_ds
  • lean_left_ps
  • lean_right_ds
  • lean_right_ps
  • reverse
  • shock_back
  • shock_front
  • shock_left
  • shock_right
  • shuffle_seat_ds
  • shuffle_seat_ps
  • shunt_alt_ds
  • shunt_ds
  • shunt_ps
  • sit_drive
  • sit_pass
  • sit_pass_back_left
  • sit_pass_back_right
  • smash_window_ds
  • smash_window_ps
  • smash_window_r_ds
  • smash_window_r_ps
  • smash_windscreen_ds
  • steer_l
  • steer_r
  • through_windscreen_ds
  • through_windscreen_ps
  • throw_grenade
veh@truck_ba_xx (1)
  • d_open_out_ds
veh@truck_le1_ri1 (9)
  • d_close_in_ds
  • d_open_out_ds
  • d_open_out_ps
  • get_in_ds
  • get_out_ds
  • keystart
  • sit_drive
  • steer_l
  • steer_r
veh@truck_lo1_lo1 (4)
  • crash_exit_on_side_l
  • crash_exit_on_side_r
  • d_open_out_ds
  • d_open_out_ps
veh@truck_phantom (2)
  • d_open_out_ds
  • d_open_out_ps
veh@tru_jack_pistol (6)
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
veh@tru_jack_rifle (6)
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
veh@van (81)
  • align_ds
  • align_ps
  • align_rear_ds
  • align_rear_ps
  • change_station
  • die_ds
  • die_horn_ds
  • die_ps
  • d_close_in_ds
  • d_close_in_ps
  • d_close_in_rear_ds
  • d_close_in_rear_ps
  • d_close_out_ds
  • d_close_out_ds_angry
  • d_close_out_ps
  • d_close_out_rear_ds
  • d_close_out_rear_ps
  • d_force_entry_ds
  • d_force_entry_ps
  • d_locked_ds
  • d_locked_ps
  • d_open_out_ds
  • d_open_out_ps
  • d_open_out_rear_ds
  • d_open_out_rear_ps
  • get_in_ds
  • get_in_jack_ps
  • get_in_ps
  • get_in_rear_ds
  • get_in_rear_ps
  • get_out_ds
  • get_out_jacked_ds
  • get_out_jacked_ds_e
  • get_out_ps
  • get_out_rear_ds
  • get_out_rear_ps
  • heavy_brake_ds
  • heavy_brake_ps
  • horn
  • hotwire
  • jack_dead_driver_ds
  • jack_dead_driver_ps
  • jack_dead_perp_ds
  • jack_dead_perp_ps
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
  • jump_out_ds
  • jump_out_ps
  • keystart
  • lean_left_ds
  • lean_left_ps
  • lean_right_ds
  • lean_right_ps
  • reverse
  • shock_back
  • shock_front
  • shock_left
  • shock_right
  • shuffle_seat_ds
  • shuffle_seat_ps
  • shunt_alt_ds
  • shunt_ds
  • shunt_ps
  • sit_drive
  • sit_pass
  • sit_pass_back_left
  • sit_pass_back_right
  • smash_window_ds
  • smash_window_ps
  • smash_window_r_ds
  • smash_window_r_ps
  • smash_windscreen_ds
  • steer_l
  • steer_r
  • through_windscreen_ds
  • through_windscreen_ps
  • throw_grenade
veh@van_ba1 (4)
  • d_close_out_ds
  • d_open_out_ds
  • d_open_out_ps
  • get_out_ds
veh@van_fo1_fo1 (5)
  • align_ps
  • d_close_out_ds
  • d_open_out_ds
  • d_open_out_ps
  • get_out_ds
veh@van_fo2_fo2 (2)
  • d_open_out_ds
  • d_open_out_ps
veh@van_hl1_hi1 (2)
  • d_open_out_ds
  • d_open_out_ps
veh@van_jack_pistol (6)
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
veh@van_jack_rifle (8)
  • get_in_ds
  • get_in_ps
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_driver_ps
  • jack_driver_ps_e
  • jack_perp_ds
  • jack_perp_ps
veh@van_jack_unarmed (3)
  • jack_driver_ds
  • jack_driver_ds_e
  • jack_perp_ds
veh@van_ll_lo (2)
  • d_open_out_ds
  • d_open_out_ps
veh@van_lr1_lf1 (4)
  • d_close_out_ds
  • d_open_out_ds
  • d_open_out_ps
  • get_out_ds
veh@van_ri1_le1 (4)
  • d_close_out_ds
  • d_open_out_ds
  • d_open_out_ps
  • get_out_ds
veh@van_ri2_le2 (4)
  • d_close_out_ds
  • d_open_out_ds
  • d_open_out_ps
  • get_out_ds
veh@van_ri3_le3 (2)
  • d_open_out_ds
  • d_open_out_ps
veh@van_xx_le1 (4)
  • d_close_out_ds
  • d_open_out_ds
  • d_open_out_ps
  • get_out_ds
visemes@f_hi (1)
  • rest
visemes@f_lo (8)
  • a
  • e
  • fv
  • lth
  • mbp
  • ouwq
  • rest
  • s
visemes@m_hi (8)
  • a
  • e
  • fv
  • lth
  • mbp
  • ouwq
  • rest
  • s
visemes@m_lo (8)
  • a
  • e
  • fv
  • lth
  • mbp
  • ouwq
  • rest
  • s